In a few weeks, Albion Online, a popular MMORPG, will finally leave Early Access and start a new life as a full game. For the moment, however, the game got a big update and now a little one.
This update adds five new bosses fighting to the game, which are described by the developer as raw materials that come alive. By defeating these creatures you can harvest these raw materials and then use them to forge powerful equipment. However, be warned, because Old White, Ancient Ent, Rock Giant, Enormous Dryad and Ore Colossus are not going to go without a blow or bump.
Since the Hector has been released for a week, Albion Online finally released the first patch of the update. The new version 1.0.324 focus on fixing UI bugs, mission selection layout and other problems. Here’re the detailed fixes:
Fixed an issue where the nutrition bar would not immediately update when feeding territories.
Moved Destiny Board completion notifications further up the screen.
Removed “mission completed” state from mission tracker UI.
Made some improvements to fast travel and portal UIs.
Increased T2 gatherer journal reward from 37.5 units to 38 (should now always level up a T2 laborer, before it would sometimes round down).
Various improvements to Guild UI (member portraits now clickable, limited text field length settings, added a slider for Guild tax settings).
Fixed an issue with the Caerleon loading screen.
Fixed incorrect error when trying to mount while gathering.
Only the Guildmaster and the Right Hand can now edit Guild description info.
Removed incorrectly placed relic chest in Bellever Tor.
Fixed some issues with territory and Guild member views getting stuck in the Guild UI.
Fixed some edge issues in Caerleon.
Removed incorrectly placed territory from Windripple Fen.
Fixed an issue with some expedition mobs not correctly dropping silver.
Fixed certain dungeons having the wrong icon on the map (solo dungeons using the group dungeon marker).
Fixed some minor UI issues with splitting stacks.
Improved readability of text for tutorial missions.
Fixed crafting focus values for many enchanted resources.
Fixed weight and nutrition values for various farm-related items.
Destiny Board tracker now automatically resizes when completing the tutorial.
Fixed focus values for crafting furniture.
Made spell effect areas look nicer.
Fixed an issue where achievement reminder icons in the Destiny Board tracker (the little “!”s) were not being removed when clicked on.
Fixed waterfalls being silent.
Adjusted volumes for fireplaces.
Fixed an issue where some mob abilities were not correctly obeying their activation conditions (eg should only activate when player is in range but was instead activating always).
Removed delay from Meteor’s knockback effect, and it will now only be applied on impact.
Fixed missing explosions for Meteor and Exploding Shot.
Removed the ability for GvG mercenaries to kick people.
Fixed an issue with the opening of the item details UI.
Improved visuals of flails and hammers.
Improved mission selection layout.
Crafting equipment items will now attempt to fill existing equipped stacks before overflowing into the inventory.
Crafting buildings now all have the same maximum nutrition capacity, but no longer start full (Novice buildings all start with 100 nutrition as before); nutrition is still not added on upgrade.
Fixed an issue with incorrect map zooming when searching on a zoomed-out world map.
Updated minimap icons for fast travel portals.
Fixed an issue with “show only craftable items” filter not working correctly.
Fixed an issue with Destiny Board info in 80% UI scale causing shaking.
Improved the Undead General fight, including adding a new ability.
Added crafting focus and learning points to character stats in the expanded inventory UI.
Fixed an issue with Guild button in the territory attack details UI.
Added a popup to explain how local banks and markets work.
Fixed an issue with player buttons in the GvG details UI.
Fixed a weird visual issue when attempting to use broken tools.
Fixed some minor issues with the Black Market UI.
When crafting equipment items, the default number is now 1 rather than the max possible amount your inventory could create.
Highland Guardian should now be set up correctly.
Reduced the danger level and power of Ancient Mammoth hide mobs from Elite to Veteran.
Fixed an issue where inspecting another player did not show any mount they had equipped.
Made it so you can click the target item when enchanting.
Fixed visual issue when capturing monoliths in GvG.
Fixed an issue with the display of inactive abilities when inspecting another player.
Improved the Demon Prince:
Hellrifts now spawn at a distance of 5m.
Most of his abilities now deal more damage.
Laser Sweep’s beams now rotate around him.
Pursuit range is reduced from 80m to 30m.
Aggression range of portals and demons increased to 50m.
His knock-back will now also alert all enemies within 50m around all affected players (so be sure to clean up beforehand).
Cool-down until a new wave of demons is spawned from the portals has been increased to 10 seconds.
Also fixed a number of minor issues
Swapped position of “build” and “cancel” buttons in construction UI.
Fixed an issue with display of reputation penalties and nametags.
Fixed an issue with the Fury ability where it would only stack five times rather than 10 as intended.
Fixed incorrect minimap colors.
Fixed an issue where opening the Destiny Board could also issue a move command.
Fixed numerous minor level-design issues, including invisible collisions and offset areas.
Fixed various animation issues with farm animals and laborers.
Keeper Druids have been stronger than intended so the power of their spell Static Discharge has been reduced
Static Discharge: now has a reduced radius (4m down to 2.5m)
Static Discharge: a bug where its damage and debuff was applied again to everyone 3m around the target has been removed
Static Discharge: damage has been reduced by 5%
Improvements to various visual effects.
Fixed an issue with partially full journals not filling correctly in conjunction with stacks.
Fixed an issue where T8 resource nodes were being incorrectly reset to 1 unit after downtimes.
Changed offscreen nametags in cities so they only show for GvGs and duels (which should improve performance).
Moved half of the outland castles around to fit timezones better.
Adjusted various elements of the Fungicide expedition to make it less unintentionally dangerous in a couple of specific locations.
Kicked out a couple of T5 archers who’d snuck into Fishy Business, and hired T4 archers to replace them.
It’s high time to download the new patch to fix these bugs and have a better gaming experience in Hector of Albion Online.
There was an update output of “Hector” for MMORPG Albion Online. In the game appeared “Black Market” NPC, which acquires items from crafters and redistributes, and then shoves them into mobs and chests (so that these items could fall out to the players).
The Hellgates acquired an improved appearance, updated mechanics and minibosses. Also, three levels of complexity of this dangerous place became available. From the game, cities and harbors of black zones were removed. And instead of them you will now find the Royal Continent portal in Caerleon, through which you will be able to move to various points of the Outlands.
There were added new mounts, so get ready to ride a Fawn or Mammoth Calf and not only. A lot of edits have been made to the board of achievements. The tutorial for beginners has been revised. And certain sets of armor have undergone visual improvements.
To process materials, you no longer need Essences. A more detailed description of the patch changes can be found on UpAlbion news page.
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The MMORPG Sandbox Albion Online is preparing for the official launch of July 17th. In the meantime, the developers of Sandbox Interactive propose to follow their reflection in the development, redesign and innovations on the game through a series of video.
Today, Robin Henkys, the Director of the game, invites us to discover all the improvements made to the Outlands, hostile and not subject to the laws that govern the world of Albion. These improvements include a complete graphic and functional overhaul of the territory in order to give even more difficulty to the players and the community, but also to give them more interaction with this already rich world, To minimize the hardship for small groups wanting only to discover this part of the vast territory.
The Outlands And The Royal Territory
Since the Galahad Update, with the complete overhaul of the Albion world, all the action and interactivity of the players has focused on the Royal Continent, leaving Outlands a little in suspense, with less activity increased. It is true that the players had the possibility to go to any port on the edge of the Royal Continent and to go to Outlands by simply taking the boat. The falling point was one of the many cities (previously chosen) in which they could undertake actions and start an economy.
But what was the point of going to the Outlands when everything could be done on the Royal Continent. The players have therefore remained active mainly in this zone while leaving the Outlands. To remedy this lack, developers at Sandbox Interactive have decided to recast this hostile territory by making it even more attractive in terms of rewards and resources, but by complicating its access to push players further into the Royal Continent, towards Caerleon and consequently towards the black zones.
Moreover, all the cities of Outlands will be suppressed. As a result, the few players who have established an activity and stored items in the banks and cityplots will lose their assets, thus forcing them to recover or move their funds. We advise them to remove so before the Hector update, scheduled for June 7th.
Caerleon will resume its role of center city for the Outlands, in full black zone, which will open its doors to players with bad reputation and infamous.
How To Get Into Outlands
From now on Outlands will be accessible via a unique portal located in the heart of Caerleon, in the center of the Royal Continent. From there, everyone can choose their destination according to the level of difficulty they want to search for higher-level resources. The Tier 8 will actually be available! The gate will give you the possibility to choose between three zones of difficulty (high, medium and low); And to go anywhere in those areas. Do not forget that the passage will be free of charge, no tax will be asked!
For the less adventurous or the more cautious of the GvG combat, in order to balance the possible inter-player overflows, an anti-zerg display will be updated to detect groups greater than 10 players. Small groups will be able to walk without fear of a massive attack.
This option is still in testing by developers without knowing if it will be retained.
Why Go To The Outlands?
There are a number of reasons why players should go to Outlands. The developers wanted to make these territories as attractive as possible by specifying that this is just a way of encouraging them to discover the vast world of Albion and its true GvG value.
First, many higher-level enchanted resources will be in varying amounts depending on the area chosen. The high-end resources are reserved for the highest levels. The Tier 8 resources, however, will only be available in the Watchtower Territories.
Secondly, the rewards for players will be increased, which should encourage them to leave the mainland more easily.
To learn more, we invite you to watch the latest video of the game development:
The developers of the hardcore MMORPG Albion Online have released another release of developer diaries, in which they told about the upcoming changes in the game. A patch called “Hector” will be installed on servers early next month – June 7.
Update removes all harbors and black zone cities. For this reason, the contents of banks will also disappear, so developers are asking players to move things to a safe place before the update is released. Markets and islands that were in remote locations will be moved to Caerleon. Changes will also affect the rewards in the Outlands.
Guild is play a vital role in the game, like Albion Online MMORPG gameplay, the creation of guild is necessary. Now, let’s take a look at a guild that was created for the purpose of representing the francophone hardcore community of Albion. More Details about Albion Online, you can go to here:https://www.u4gm.com/albion-online/.
After endless planning and based on heroic goals, some guilds are created. In addition, in just the blink of an eye, other guilds also are created. A new guild was unveiled, is called “Say My Name”, at the same time, as the guild leader, Miikro agreed to an interview and made some discussion about everything that has happened.
One for All, All for One
The Guild intended to keep their internal system as simple as possible, everyone is in possession of all items and resources in the guild, including at guild hall’s lockers, where are fulled with equipment for everybody to support their daily operations.
The decision-making of guild is also extremely simple, and primarily by done through Miikro and his officers. According to Miikro, Even if a lot of experience can be brought by each officer, nonetheless, for most of them, it’s safe to say that they are stubborn jackasses. Hence, It is my job to conciliate between them and to take a final decision in case our meetings get out of control.
Pulling Through the Toughest Hour
As a guild, Say My Name is still in it their infancy. Nevertheless, that has not prevented them from aiming high, they intend to push directly into the Outlands. Owing to personal reasons, their former leader had to quit Albion, pushed beyond their limits and without leadership everything around them threatened to collapse.
“Once the guild’s situation was stabilized and the members had finally settled in, Kimistar resigned from his temporary position as hero of the hour and I officially took over the role as a guild leader,” Miikro tells. “I am not sure that Say My Name would still exist today without the effort of Kimistar, we are all glad for what he did for us!“
Exceeding all Expectations
A small group of francophone gamers from across well-known guilds, they decide to step up to represent the French hardcore community in the second beta’s Castle Event. Hence, Say My Name was born.
Say My Name, it succeed in conquering the castle of Morfe Forest, throwing out their enemies and claiming their very own guild logo after just being founded. Based on great success from the guild, French group decide to go a step further, they have managed to make Say My Name an independent guild and a home for francophone hardcore gamers from all over the world.
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For Albion Online, a massive Multiplayer Online Role Playing Game from Sandbox Interactive, It will bring players to a medieval world gaming experience. At the same time, all items and equipments are created by gamers, including explore lands, find foods, and create your own houses.
You can be whatever you want provided that you are proficient with the given type of equipment. This leads to endless combinations and different gameplay possibilities since your skills and abilities are defined by your given armor or/and weapon set. Instead of stats and experience points, fame is the crucial factor here; the higher your fame, the better gear you can use.
Everything is crafted by players. Including everything that can be bought or sold, from food to furniture and gear. By gathering other gamers need or by crafting highly sought-after pieces of equipment, you can be eke out a living for better in-game. Even if some zones such as PvP zone’s rescouces is quite expensive, what this means is that you must be in an effort to get more useful resources. Otherwise, your enemies could fight with you at any time, and then they will be deprive of your anythings that previous created.
Eventually, not only should you mastery some skills, but aslo should make trade with other gamers. In the process, gold can play an important role in-game,however, experienced gold providers are less, but thankfully, U4GM is the best albion online gold supplier with rich experience, it’s time to embark on your gameplay journey.
Albion Online is an open world Sandbox game with a fully player driven economy. Set in the medieval setting, the EvE Online of normal MMORPGs. Player versus Player is the main focus of the game, and this can be found back in the design of the world map. Every guild is able to get its mark on the map, in one way or another, and even solo players can have a bit of an influence.
The game has had its postpones, extra extended alpha phases, and also an extra Beta phase, but finally in July the game is supposedly set to come out. For about the fifth beta now, the whole world has been reshaped once again to their new ideas. A bunch of extra weapons and armor has been put in the game, but the concept of most of these weapons are from the ones we already had in one way or another. The game has had a graphical overhaul and does look much better, but it isn’t a huge difference that matters all too much. And an extra addition, Expeditions!
Albion Online tries to put the focus on bigger groups. Scattered in the world are objectives that the player can focus on, though the larger your group, the more they favor you. A heavily focused PVP group with players all sharing the same goal, trying to be the best in PVP since the game puts its focus too much on the crafting. When you create your character and get thrown at one of the starting zones all around the map, you are free to do what you want to do; there is no story line to follow, or set path to take. It’s all up to you personally.
Most players obviously go and level up their weapons and armor because everyone in Albion aims for a build. Since weapons and armor both give you different skills and spells, there will always be some sort of a meta with armor set/weapon combinations. So most players at the start are set to just grind their way to a higher tier of gear for their build and go from there. What made Albion previously so enjoyable was that even with doing your daily dose of PVE of trying to level up your character, you had to do so in the open world, and eventually go into the higher leveled zones where people were able to attack you, and contest your dungeon or grinding spot. But this is where the Expeditions come into place.
In every city you will find these Expeditions that are basically like different player bound instances where you will have to run its entire course to get a money reward. And while ‘Fame’ gain is the same as in the open world, the silver is a lot less. Fame is used and needed to level up your gear and thus very important. Money can easily be made by everyone. Leveling up your gear used to be different. This time around, grinding through the higher tiers is simply too easy.
With every new update the game is catered towards the more casual players, making it easier in one way or another. But of course most importantly, the need to not enter the open sandbox world to compete with others is destroying the very nature of the competitive sandbox world they intended to build. It honestly tries to get rid of its sandbox shackles with each update.
To be honest, if you love crafting/gathering resources, I’ll recommend the game to you as the game can be a lot of fun. As it’s initially hard to equip the characters in Albion Online without gold, if you need enough albion online gold to do what you want, come to www.upalbion.com.
Sandbox Interactive has just released a new infographic to show the statistics about the last phase of Albion Online beta.
The data was collected from the exit of the update Galahad, on March 13 and April 9. The numbers include more than 212 thousand Founder from 164 countries, who together have played a total time of 2.8 million hours. In addition 124 thousand people have died in PvP, while more than 850 thousand rabbits were killed by the player.
According to the developers the players seem really ready for the official launch of the sandbox MMORPG, scheduled for July 17.
You can see the full infographic below. By the way, if you want to make albion online gold quicker for your game? If you do, you can visit UPAlbion to have more guides and methods about this.
Albion Online is a Free-to-Play medieval sandbox MMO, the game focuses on a fully open world experience in which players are key. Game features include a player-driven economy that includes item and building crafting, village building, and transportation, full-loot rights world PvP, a territory control system, and a rock-paper-scissors combat system.
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Albion Online offers diversified gameplay for every kind of player in MMORPG, no matter if you prefer classic PvE, battling all kinds of monsters with your fellow players and earning imprtant resources, exciting PvP team fights or even massive GvG battles where you can practically conquer the whole game world.