The Templar is Path of Exile’s strength/intelligence hybrid class, a perfect balance of brawn and wits. He’s a skillful fighter, trained in an array of weapons, from the sharpest cutlass for the most massive two-handed mace. In this Post, U4gm Will share Top-Rate Poe 3.3 Build for Templar with three Templar Ascendancy classes Inquisitor, Hierophant, Guardian.
Many of the time, you cast your Frostboltsand use Whirling Blades to stick to them. Thanks to the vast range, you do not get broken at all. If you do get Broken, you leech your Life and Mana back. Thoughts more than Matter makes the build pretty tanky.
This Build began as Freezing Pulse, but Frostbolt is infinite occasions superior. Bosses under Tier 16 are dead in seconds, so you don’t care concerning the freeze. Also for the fight with guardians and shaper, you should maintain your distance.
In Poe 3.3 nothing Changes. Inquisitoris just as superior as usual. I am still observing the availability and affordability on the abyss items but looks like they’re relatively prevalent. So we might just use the same build because of the last league. Feel totally free to work with the alternative build even though.
+ 1Mill DPS
+ 8k+ EHP
+ pretty protected & fast play style
+ easy to aim skill
+ league starter & endgame viable
+ clears all content in the game
– reflect maps are a pain
– proximity shields are annoying
[PoE 3.3 Inquisitor Build] Inexpensive fun Inquisitor Build – Insane AoE – Shocks everything – 6k Life
Inquisitor is nevertheless the strongest (10% stronger than other classes), but the other courses give very good other benefits, Elementalist gives us free life leech (breaks grip can be dropped), the trickster is extraordinarily tanky and scion/assassin are viable options too, but this build would recommend the other 3 classes. Should you plan this build as league starter, Recommend you to make use of warlords mark + blasphemy instead of your herald of thunder and skip wrath until you have essence worm.
+ great clear speed
+ shocks everything
+ insane AoE
+ fun/relatively secure (6k life +acro/phase acro)
+ cheap uniques (except one)
– not the fastest guardian/shaper killer (other bosses are fine) of course
– lag/fps drops because Storm Call is badly programmed (dynamic resolution MAY help)
– needs positioning sometimes and is not a face-tanking build
– getting endgame jewels are expensive, especially with 2x crit multi and life
This build uses a lot of affordable unique items, many of the endgame best in slot items cost next to practically nothing.
Can do any map mod and clear all with the content. Many people now have used this build and taken down all guardians, shaper and uber Atzirideathless. The only thing it cannot do can be a hall of your grandmasters.
Quad totem has a drop and move playstyle and lets you loot while the Totems kill the things spawning from boxes or Abyss cracks. Melee DPS numbers are only active while you are attacking, but I like that totems retain damaging even while positioning and doing other things
Words cannot describe how much smoother four Totemsfeel over two. I rush it as my first goal also though it does make me considerably squishier since then I don’t get the big ES boost from Sanctuary of Thought until uber lab
+ 10k+ ES
+ 43% Chance to block
+ Guardian evade chance: 53% base, 77% with blind and 84% with blind and jade flask
+ 5% ES regenerated per second + faster ES recharge price and start time
+ 4 Distracting totems end up taking a lot of the damage anyway
+ Ignite and shock immunity
+ safer, more block, can retain a distance from danger
+ Nice being able to drop something at the edge from the screen without going over there yourself
+ 10-20% more ES then scion
+ Can run any map mod, the only things that slow it down are temp chains or Elemental Focus Support reflect
+ Totems keep killing while you loot or dodge a telegraphed attack
– Needs uber lab done to get a chunk of its ES
– Less damage
– Unevadable hazards in Minotaur and a few on the elder guardians is riskier with recharge then leech
The deterministic entropy system of block/evasion in Poe won’t allow you to ‘get unlucky’ with a series of hits, you are guaranteed a certain amount of recovery time after they score a run for your ESrecharge to kick in.
[PoE 3.3 Hierophant Build] Low-cost High Damage and start Friendly Hierophant Build
This used to be a Scionbuild for 3.0 and 3.1 that was a well-known league starter.
While the original build didn’t get any worse, Hierophantgot a huge buff, which makes him the better choice now in opinion.
+ High damage
+ Low cost to get started
+ Can do every content except Hall of Grandmasters, every map mod
+ Tanky, HC-proven
+ Good, but not insane clear speed
+ (Nearly) Curse-immune
+ Can wear magic find gear
– Not optimal for open map layouts
– Mediocre damage until you get your Soul Mantle
– It’s a totem build
– Mobile bosses can be annoying to deal with
– Can’t use totem MTX on Soul Mantle
[PoE 3.3 Guardian Build] Poe 3.3 Viable ES and Ridiculously Tanky Guardian Build
For those who are new to this game, Highly recommend NOT to do this build. LL RF SR was never an easy build, to begin with, but it scales very well until the end of all challenges (Uber Elder). With that in mind, there are some budget setups like hierophant SR totem build maybe a more starter friendly build fits your needs.
? Ridiculously Tanky
? 3.two Viable ES Build
? Uber Elder Viable
? 100% Immune to One Shot
? Immune to Disconnect Rips
? Tank the Heaviest Slam Attacks in the game ON DAMAGE MODS – other builds cannot do
? Ezy brainless Uber Lab Farmer
? Ezy & Fast Shaper Farmer
? Ezy and Safe level 100 mapping build – does not rip
? Tackles any content in the game
? Relaxed RF Playstyle
? Great for Facetanking all Bosses
? Can go AFK in a map to consume without losing XP
PoB Link: https://pastebin.com/hBBySVxC
Skill Tree: https://goo.gl/j3U9vz
Example Link: http://www.pathofexile.com/forum/view-thread/2088517
You are semi-immortal and can take on the trippiest map mods with all the hardest mods to ever grace human eyes.
It combines all by far the most significant traits from all the tank builds in the game. It has the armorof a Juggernaut, the Max-Block of a Gladiator, and effective life and regen to that of an RF Chieftain.
It uses all these layers of extreme mitigation to be able to Face-tank nearly everything. You do not need to play it well. You click and move. You are immune to most types of damage. Everything dies eventually.
It has more than enough DPS to kill all the bosses and complete all the content. It allows many players a lot of leeways if they would like to get used to all the terrible fight mechanics, especially if it’s their first time.
The only con is that the DPS is very low compared for the meta, but in the event, you need to be immune to almost anything or have the terrible connection then this is the build for you. It is like switching on Godmode in the league.
Ordinarily, they may be not worth the problems for reasons which might be sufficient within the lengthy run. While they’re valuable for players who may possibly know nothing concerning the game. For one of the most part, they’re studying tools for newcomers to ease them into the game. For far more Path of exile 3.3 Builds, you’ll be able to pay a visit to U4GM.com. Just a reminder: you can get 5% coupon code for free from the reps when you Buy Poe Currency order from this article.
Possibly progression is themajorreason why people play in action role-playing games. Having said that, you are able todiscovermore thanonekind of progression, together with the leveling up of your character being the well-known one particular in Path of Exile. The other 1 can move on to a newlocation of difficulty having alarger level. This iscorrect about any ARPG, but most of them adhere toin a linear manner, which tends to make the danger ahead seemeasy to prepare.
As theenhance of difficulty is greater than just linear, this may not be so when transitioning from Act 3 to Act 4. For those whofeel Act 3 is reallydifficult, then Act 4 will make you scratch your head since it is even tougher by leaps and bounds. It has a lot of boss fights and tougher enemies to go with it, so you had greater prepare. To be able to do so, that you are going to need to haveto get PoE Items, with no compromises at all in qualitytotally.
What you may need in Act 4 is actually awhole of survivability, as with most late game scenarios. It goes devoid of saying that the level of life and armor or evasion you need for this part is greater thanit is possible tocount on. However themost importantshould be to make all of your resistances capped as you will need to survive the onslaught of elemental damagethat willare available in this act. Survivability would be the priority in this case, but that does notmean leaving the offense to languish. It truly is only for the reason that you shouldn¡¯t need toworrysubstantially about that aspect.
If yougo through your character build at that stage, then youought to have your majormethods and offense, and it incorporates your damagealong with otherstrategies to mitigate hordes of enemies. You ought to make your active and passive skills in order, so you need toneed toworry about is piling on the defense by acquiring the most beneficial gear you ever will need at that point.
In manycircumstances, that iswhere trading comes in handy. For all those who like to play solo with neither distractions nor obligations whatever like having to deal with social contacts to getting to handle dishonest players each now then, it seems like trading isn’t a huge deal. But once you get to the late game in Path of Exile, you needeach bit of allowing you to can get, as well as thebesthelpis to get good PoE items at a low enoughvalue to prepare for the fourth act. For a lot more Poe news, you shouldtake a look at U4GM.com. Just a reminder: you will get 2% coupon code at no costin the reps when youplace an order from this article. Also, you’ll be able to see moregenuinecritiques from our customers there.
The Witch is Path of Exile’s pure intelligence class, producing her an unmatched master with the elemental and dark arts. She wields the energy of raw magic to decimate her foes from a distance. Her strong will surrounds her having a shimmering barrier against physical and magical attacks, a barrier that has to be pierced ahead of the Witch herself is vulnerable initially. As well as pure damage-based magic, the Witch can also cripple and kill her enemies with curses and ailments. She is often a leery friend, as well as a harmful enemy. In here, U4GM will share 2 PoE 3.3 Witch Builds for Necromancer, Occultist, Elementalist.
[PoE 3.3 Witch Build] Expensive Incursion HC Viable Antibes Witch, clears all content Build For Necromancer And Occultist
All map viable, Guardians, Liches. If no one adding DPS needs them to clear out the room, you can solo comfortable but with players in you won’t be able to take down spires fast enough unless you got maxed stuff, tested in Incursion SC.
The anti-BS Mark II 3.3 Ready Version. Vastly improved thanks to Indigo’s existence.
Sorry this post won’t be as elaborate with pictures and stuff, I’m busy with other stuff, but occasionally I just like making builds to take my mind off things, and I can assure you it works because of the math.
+ 71/71 Block (75/75 possible)
+ Pseudo Aegis
+ Very Good Regen
+ No running out of flasks
+ Very Good dmg,
+ CI w/20k+es possible
– Cannot do maps with no mana regen
Mechanics & Main Gem Links
Helm -> Lv 1 CWDT + Unearth + GMP + Volley
Weapon -> Phase Run + Duration + Rallying cry
Shield -> lv 1 CWDT + Spirit Offering + Immortal Call or enfeeble
Gloves -> Scorching Ray + Cast While Channeling + Desecrate + Spirit Offering
Chest -> Summon Flame Golem + Minion Damage + Empower + Fire Penetration + Volley + Spell Echo
Ring (Unset) -> Clarity
Boots -> None
(See “Main Gear” for changes & extra details)
GMP vs. Volley -> GMP clear faster, and volley shotgun rare/unique and lesser dmg penalty when it uses other skills
Empower vs. Elemental Focus/Controlled Destruction -> Without a +1 chest, empower does worse dmg wise, but it gives your minions some more hp, but minion hp doesn’t matter too much anyway since you do resummon them quite frequently for the dmg boost.
Order of Importance -> Golem > Spell Echo > Volley > Minion Damage > Fire Penetration (colossal boost especially in PvP when others have overlapped res)
Whenever you take hit damage, your Cwdt trigger and produce 7 corpses, your SO consume those corpse immediately (have this Cwdt on the shield, so the corpses are made first) and replenish the damage you take by an amount somewhere between 1.5k-2.5k depending on how well you geared. You can push this higher if you have the Cwdt unearth linked to volley GMP up and put the minion on your helm.
However, the correctly modded helm (+3 minion level, Minion Damage, 30% elemental damage essence + Life/Resistance) is extremely hard to roll given that it is only doable with essence so you probably won’t have it. However, if you do get it, it would not only dramatically increase your golem damage (pseudo 7 links).
However, also dramatically boost your defense due to the 2 other corpses produced by the addition of LMP in having the unearthed combo on the chest.
Romira’s Banquet (Resolute Technique Version) or Gift’s from Above (ele focus version).
Indigo Death’s Door (2% life and mana regenerated when hit lab enchant) Advancing Fortress (culling strike corrupt if you are going the extra mile)
Rare ES gloves Socketed Gems Deal 30% more damage over time Essence Mod (though it is possible to get the needed block chance for 75/75 by rolling elder gloves, it would probably be too much of a pain to make since gloves have enough mods in the pool as is)
Rare ES Chest
Rare ES Shaped Crystal Belt, Looking for mods: ES/%es/reduced crit/energy shield Recov/mana recovery/ int(only on essence I think); The most important mods reduced crit, energy shield recovery, and mana recovery
Rare Shaped Titanium Shield Looking for mods: ES/%ES/Mana or Spell Dmg/Chance to block/Recover ES on Block/Int or All Resist
x1 watcher eye (clarity with mana gained as es + determination with reduced extra crit dmg taken)
x1 pure talent
x1 energy within
x5 reckless defense
x2 es/mana abyssal jewel
Notes: Pure talent is not an absolute, but I do find it quite lovely since it’s much easier to get than a perfect rare es/mana abyssal jewel. Sadly Using pure talent leave you at 109 Dex, not enough for a max leveled faster attacks, so it has to be under leveled.
The prefix of all flasks should be Avengers.
Eternal Mana Flask of Dousing (Removes Burns, this one has to be on the mana flask for best effect)
Bismuth Flask of Grounding (Anti Shock)
Sulfur Flask of Warding (Anti Curse)
Quicksilver Flask of Adrenaline (Adding Movespeed)
Silver Flask of Resistance // I chose a silver flask over other flasks because the speed helps a lot
Skill tree: https://tinyurl.com/y74y4nm6
Example Link: https://www.pathofexile.com/forum/view-thread/2064143
[PoE 3.3 Witch Build] Very flashy and colorful Triple Herald Disintegrator Cast On Ignite Elementalist
That is a new iteration from an old build I made back in 2016. What you are looking at here is a Cast On Ignite/Cast When Damage Taken Elementalist was wielding the new Elder staff Disintegrator and spamming a variety of spells to cause destruction and death everywhere.
If you want to have fun while walking similar to an auto-bomber build but being a lot Tanker, then this is the right build for you. I?¡¥ve completed various red maps from all tiers, also second boss maps, and even Guardians.
+ Very flashy and colorful
+ Looks even better with all the different MTX
+ 6k+ Life
+ 5 Endurance charges
+ 100% chance to ignite
+ Tons of spell casts per second
+ Mostly automatic
+ Decent damage and clear speed
– Negative modifiers to Life Recovery and No-Regen maps
– High Physical/Chaos damage
– Ailment avoidance for enemies
– Starving for sockets
– Annoying to level
– Lightning Thorns
– Cannot run Atziri/Uber Atziri
Bandits: Kill all (+2 Passives)
Solaris/Lunaris – fully upgraded (great for crit maps, ailment avoidance)
Rakesh – fully upgraded (optional, helps a lot against Blood of Corruption, slows and Lab traps)
Early on, focus on Life and Spell damage, there’s no reward for investing into Jewel sockets and chance to ignite. That becomes important much later since Eye of Innocence requires level 68 to begin with that.
Grab Elemental Overload relatively early. It’s pretty intense and helps you clear faster.
For early leveling, you can use a Tabula Rasa and 2 Ash called wands or 2 Axiom Perpetuum Sceptres.
Suggest you travel towards the left side of the tree first and pick up the additional Endurance charges. That helps you with Kitava and Co., where the adds are dealing Physical massive damage.
Cast When Damage Taken is a pain to keep track of later on since you have to continually check the spell levels before you level up a gem. Suggest you keep the CWDT at level 4 until you start doing tier ~9 maps, and then you can start leveling them up.
Disintegrator requires level 64, so you should be able to equip it before you face Kitava. That makes things much more comfortable.
Before you get to Kitava, you should already have at least 5 sockets available and, if you decide to over level, you might also be able to equip Eye of Innocence. If that’s the case, blast his face with level 4 CWDT setups.
The general rule of thumb: Life > Damage. We cast so many spells that we can get away with it.
The Ranger is Path of Exile’s pure dexterity class, which befits her slim and graceful look. She is agile and speedy, darting in and out of combat to deliver vicious critical strikes that normally fell her enemies inside a single blow. Her all-natural quickness grants her a profound capacity to avoid harm, and she tends to garb herself in light leathers and cloth. She has the excellent proficiency with ranged weapons, but she is as lethal as any man around the battlefield with a sword. If you’re on the lookout for PoE 3.3 Builds, Appropriate right here, On then you’re in the suitable location. Within this Post, U4gm Will share you Lastest POE 3.3 Ranger Builds.
[PoE 3.3 Raider] MF Windripper Raider – TS/LA and Barrage – Study FAQ – PoB Hyperlink
The build is 100% fine.
Biscos is killed. I suggest using an Ilvl 85+ Shaped amulet with T1 Quantity on it, Rather than discos.
Raider is outstanding, No Nerfs towards the tree. Some may well select to go with an avatar of the chase route now. Up to you if you need to go with an avatar from the chase route bear in mind you will not have elemental immunity.
Attempt stacking Abyss when employing Chil Sol or simply mapping. Abyss jewels With Flat Elemental Harm are Most effective in Slot now.
Deadeye Ascendancy buffed in 3.3, and I know some individuals are asking what the nodes to take care, I’ve incorporated them in the Image beneath. That’s just my suggestion.
Why not Pathfinder?
Pathfinder can accomplish 1 Extra Projectile for Barrage having a lot of changes towards the talent tree, But the I’ve discovered raider is actually a substantially smoother knowledge with frenzy charges and the rapid gameplay it delivers.
Is Headhunter or Acuity Essential?
Not at all. I farmed each in two weeks from just playing this develop.
Is not five.6k life low?
In the initial appearance, it appears low, as some HC players run about with more than 10k life.
But you will locate evasion/dodge, and you have been knocking back enemies is more than enough.
Will I need the +2 Barrage/TS Enchant or +1 Quiver to produce it operate?
+2 Barrage is not essential but is a great asset to have. Identical with +1 Quiver.
An excellent rare for Wed/Crit Multi/Life/Ele Rolls will be improved than a Non-+1 Quiver.
Ringwald quills are one more good solution if you’re only focusing on mapping as it offers a cost-free fork to your skills
Is this a superb League Starter Build?
It really is, considering that you commence as an Elemental Bow Char, the Supply of DPS are going to be mainly from Wrath, Added, Lightning and Flat Elemental Damage on Gear.
You will be MF develop producing plenty of Poe currency!
Can I use a Drillneck?
No! Drillneck only has AS, and life is going for it, an uncommon Elemental quiver will normally be greater.
How Highly-priced is this Construct?
A 5L wind ripped, and a 6L rare chest will get your started uncomplicated.
How do I get extra DPS?
Rings/Amulet with Flat Lightning/Cold – Elemental Harm – Crit multi – Accuracy
Why Lioneye’s Fall?
For the reason that we use it to convert the claw leech and Crit Chance/Multi to Bow modifiers which are an insane damage increase.
If you can not afford Lioneyes jewel. Never choose up the claw nodes alternatively get the duelist leech nodes.
Will I need Point Blank?
Don’t use point blank if that the is just going to become a mapping character.
Use Point blank if this is going to become an all-rounder Character.
What About +1 Frenzy Dark Ray Vectors?
Use them for those who have em. The terrific pair of boots for the creation as they give many dodge and harm from frenzy charges.
+ Plenty of enjoyable
+ Can do each Boss in the game
+ MF Make
+ Movement speed and ailment/curse immunity make for smooth playstyle
– Can’t-do elemental reflect maps with -max mod
– Life is really a bit low with no ideal gear
– Chimera could be the hardest Guardian for this make
This construct guide made inside the standard. But you can do league-based/cheaper iterations and still realize outstanding harm.
Mirrored weapons are fantastic, but you cannot change their colors should you change your mind about what skill you’d like to use. The good thing about working with Doomfletch is all of your GG/mirrored gear is jewelry/gloves/boots, so if any new attack capabilities come out, merely recolor your 6L for your liking, and also you can usually switch it up! GGG releases new skills and new support gems ever so frequently, and being able to change your colors of your main 6L to see what you like best can be a significant part of playing this game!
We now gain three flask charges every single three seconds. Nerf -> Reduced Elemental Damage Taken down from 8% to 6%. UNPLAYABLE (jk). The core build remains the exact same; I might be updating yet another variant of your make which I currently play making use of Elder Astral, 1 Doomfletch, and Abyss Jewels. However, that is just a variant and can still play like the original.
Before my res where equalized, it was like the dark ages. I play only standard no time for the league, and one of my first investments after the core gear was legacy flasks it’s crazy, and when you balance wise oak, the DPS is insane. Would you suggest utilizing LA with the original developer or TS is still better.+
-> 4 BiS Items are inexpensive uniques
-> Excellent for Chaining Maps
-> Melts Bosses
-> No Viktor
-> No Mirrored Weapon needed
-> Change your 6L colors whenever you’d like
-> Weapon Swap for Single Target Barrage
When I appear for “Top Tier” in a build, I have many requirements that must meet. I want a construct that can clear ALL content (maps/shaper/lab/Atziri + Ubers etc.). It must be Fun and ENGAGING, not cost an extraordinary amount of currency, and can be a league starter with the capacity to do all content later on as you upgrade and invest in your character. On top of this, it must have fast movement or move abilities and not have to worry about any weird issues that ruin builds for me (such as running out of mana, dying in one hit, not lacking in single target capability, etc.)
All in all, finding a create that suits me and has all of these things can be a tall order to fill. Luckily I have perfected my spectral throw ELE buzzsaw make which fits me perfectly! Hope you all enjoy!
I think this create is very viable and fun as a league starter. I used it again the last league with no issues. However, the price on local did get jacked up pretty high previous League which slows it down a tad I guess. 1st couple days it was like 20-30c, but think about a month at a price peaked on Lyco at like four ex.
Still, think its beautiful personally but if your someone who plays for weeks and in that time you gather 10c there are some better builds you can go for league get started for sure.
Entertaining and engaging develop to play
Spectral Throw MTX (buzzsaw or reaver) both appear amazing! (Hope to get Lunaris boss from act 8 MTX at some point!!)
Breakneck pace build
Incredible movement speed with whirling blades
One of the finest AOE clears inside the game hands down
Amazing Single Target capabilities as well
Vaal Haste + Vaal Grace take it yet an additional step further
Absolutely free frenzy charge generation via ascendancy class
Vaal pact + insane damage offers ridiculous amounts of leech
Can do almost all map mods (prevent no leech, ELE reflect)
Able to do all content (all maps, uber Atziri, all labs, shaper, and guardians)
Phasing on your character makes him appear badass
Nice defensive capabilities
Easy/Cheap to gear with room for numerous improvements as you get much more currency
Ele Reflect maps are NOT possible
Can not leech maps are NOT possible
Can be decently costly to fully min/max yourself for endgame gear
[PoE 3.3 Raider] Fivers Frostblades Raider – 2+ mil Shaper DPS – Fast evident speed
Poe 3.3 is ahead of us, and there are some alterations for the construct. Nothing major, however, and I would consider the new patch a buff. As of now, I will not switch to any items. I’ll have to wait and see what options there are when the league starts.
The only significant change for the construct is the ascendancy.
As opposed to getting Avatar from the Veil, we now go for Avatar of the Chase. Both are viable options though. Missing out around the immunity to elemental ailments is the only downside with switching path.
We are also replacing Ice Bite with Melee Physical Damage.
With the modifications to rapid assault and avatar of your chase, the onslaught branch inside the raider ascendancy is perfect.
Thanks to rapid assault, we will have onslaught up 100% with the time.
With the bonuses from that part in the ascendancy, and onslaught active, we will get:
30% increased evasion rating
40% increased damage
40% increased move speed
40% increased attack speed
25% melee evade
25% projectile evade
It’s insane. I’m probably going to take this as opposed to quartz infusion and avatar of your veil.
I need to do some testing though. I do not think avatar in the slaughter is going to be replaced, but I am not going to rule it out before trial.
+ Speedy clear speed
+ Very good DPS
+ Constant phasing and complete frenzy charges
+ Can do all content
+ fun playstyle
+ High dodge and evade opportunity
– Can’t-do elemental reflect maps
– Could be Tankier. (Can Facetank most content, but some things can be nasty)
– Can get pricey
[PoE 3.3 Raider] Semi-MF Caustic Arrow Raider + ED Swap – 6k+ Health – All Content Deathless – In-depth
Starting with the most critical question: “Why Raider of all classes?”
For speed, defensive abilities, and massive QoL features. The build’s purpose is to quickly run through maps immune to majority of ailments while remaining mobile against bosses without having to rely on utility flasks. CA isn’t a useful boss killing ability after all, so that takes time in high tier maps. That’s also where ED weapon swap comes in, to take them down in seconds.
The construct could be the tanky endgame, with over 6k life pool, above ~35k evasion (jade flask up), 46% dodge and 40% spell dodge. When you get hit, you can instantly heal with Flasks to counter the harm and move on. Unless you run a very deadly map or screw up, it’s hard to die with this development.
I’ve been playing Caustic Arrow given that two.0 league (around two.five years ago!). After a long time evolution, I’m sure that this version of CA create would be the strongest, smoothest and most versatile of them all. Everything with the possibility of going MF.
In presence looks like a good amulet to get started the league with. It’s pretty fantastic stat wise (high HP, high DoT, Onyx base) plus the totally free Despair blasphemy. It’s a far better alternative to Witchfire Brew I’ve been suggesting for very first mapping if you lack the damage. With it and jade flask you should be able to run through mobs and curse without the need of fear of dying at all.
However, within the long run, it doesn’t feel like it’s worth it. You could craft a superior amulet with an Envy essence, on an improved base (Marble/Agate). Blasphemy still has the annoying issue of canceling your CoH curse, and also you should be able to kill monsters outside of its range in endgame anyway. Similar goes for Maddening Presence.
* Cheap starting cost, can be used as league starter
* Very simple to play
* Tanky end game, the 6k life devoid of life from the quiver
* Rapid without having flasks (over 80% ms, high AS)
* Flexible build, opt for your flasks or how much you need to go MF / damage / tanky
* Can run any map mod, including “No regen.”
* Capable of killing all end game bosses deathless
* 79% max res while mapping (Divination Distillate)
* Permanent flask uptime while mapping (except bosses)
* High priced end game gear (+3 Chaos Staff, 2x Empower 4, works fine with 2x Empower three tho)
* Weapon swap may well be annoying
* CA harm may feel a bit lackluster in abyss/breaches
Q: Why not use Queen from the Forest if you need to become fast?
A: So I can use other amazing chests I mentioned. I still use QotF for carrying services. (~180% MS)
Q: Wouldn’t Blight be far better for bossing?
A: That’s essential question. With no a doubt, it kills bosses faster, and you could want to use it against shaper guardians or shaper himself. That is not exactly the case for all bosses, however. In some fights, there are too short windows to get up close for Blight to be any useful. In an additional fight, you may possibly be forced to keep your distance. ED synergizes much better with CA playstyle. If you’d like to, you can use Blight as an alternative, or even both Blight and ED depending on the boss you are facing. They use the exact same gem setup after all.
Q: How about Mirage Archer?
A: But… why? You are already very speedy, and also you lose at least 40% a lot more dmg on your DoT. Besides, have to keep that Divination flask running. It cannot curse people in CoH – Despair setup either, or generate frenzy charges for you.
Q: How about Abyssal Cry?
A: You won’t have to have it for clearing monsters quickly. Only useful for maybe abysses or some bosses with adds, but you got ED swap for bosses so… not worth it.
Q: You keep mentioning breach, what’s the problem?
A: There are three issues with it.
#1 – Tanky rares, especially Hexproof ones. You can kill them but slowly, and ED swap is usually a bit too slow for this usually.
#2 – Opening the breach. Sometimes you happen to spawn inside a massive pack of mobs. It can be deadly in red maps. It should be safe with Vaal Grace tho.
#3 – Mana issues. Incomplete open Maps, you happen to be going to possess problems sustaining the mana. Covering such big area means loads of CA clouds. I do not recommend running breach in no regen maps for that reason. If it’s a linear map, it shouldn’t be a problem tho.
Q: Guide says it’s HC make, but all your gear and character is in standard wtf
A: I screwed up and died to twinned Core Malachai this league. Took a teleport slam I could easily steer clear of, but I didn’t notice in time (he tied on top of other Malachi). That was after I Facerolled the fight all the way to 2nd heart destroyed.
Q: Is it appropriate for party play?
A: No, at finest 2/3 man party.
Deadeye boosts just about every part of Kinetic Blast. The extra projectile works for both phases of KB, the added area of effect is huge for creating overlaps in damage, accuracy, and projectile speed all help us in making Kinetic Blast the finest it can be.
Fast and Strong. One tap packs. Fly through maps. Kinetic Blast clears everything on your screen. And sometimes things about corners or off-screen.
Magic Come across. Doesn’t take a lot for this development to be sturdy. You can realistically use KB on as little as a 4-link or (most barrage-for-single-target-setups already do this). The combo of speed clearing and stacking Increased Item Quantity (IIQ) make this building ideal for chaining maps.
Single Target. When the boss is against a wall or around mobs then KB shreds.
Evasion and Dodge. Without having to get too a great deal into the nitty-gritty, these things are similar but different defensive layers. If you want an in-depth explanation to go to the Questions section. The short in the long is that we rarely get hit twice in a row and when combined using a high leech and leech rate we top off before taking an additional hit.
Far Shot Playstyle. This really is the opposite playstyle of Point Blank. By nature, standing further away from the harm will mean you die less.
Not a great “all-around” build. This creates just isn’t designed to see all the content inside the game. I made this cake in 3.3 with the goal of being an excellent Shaped Vault farmer.
Have to reroll some map mods. Reflect is not possible and Avoid Ailments is doable but a lot less satisfying due to Herald of Ice shatters.
Single Target. If the boss isn’t against a wall or not about other mobs, it can be a pain.
Have not tested Hardcore. Most likely not hardcore viable. I wouldn’t want to roll a dodge based character in Hardcore. You’d probably wish to go max block or life stacking at which point you’re losing out on lots of quality of life that this creature is designed for.
Can be high budget. It depends on how high of content you would like to farm. Balancing life pool, defense, and IIQ will dictate how high of maps you can run. Insane Jewels and Headhunter can min-max this build, and you could easily spend over 200 exalts.
Deadeye buffs! Ascendancy adjustments for some options like Additional speed, cost-free pierce, and doubled accuracy along having a whole host of other helpful buffs to existing nodes we already took. The AoE and other project are still intact so this make is alive and well. This will remain a superb choice for blasting through maps in the Bestiary League.
Update to Pantheon Section
Kinetic Blast – Greater Multiple Projectiles – Elemental Harm with Attacks – Pierce – Added Lightning Damage – Damage on Full Life
Herald of Ice – Curse on Hit – Assassin’s Mark – Onslaught
Cast When Harm Taken – Immortal Call – Increased Duration – Vaal Grace
Ice Golem – Cast When Harm Taken – Culling Strike – Blind
Flame Dash – Faster Casting – Vaal Breach
Item Stat Priority
Weapon: Flat Lightning Harm > Crit > Attack Speed
Shield/Helm/Armor/Gloves/Belt/Boots: Life > Resists > Evasion
Rings/Amulet: Life > Crit Multi > Crit Opportunity > Resists > Flat Lightning
Abyss Jewels: Life > Flat Lightning Damage (wands or attacks) > Crit Multi > Dodge if hit recently > Blind on Hit > Crit Multi after Kill > Attack Speed
In Path of Exile, for some players, they may have no idea how people come up with builds. Do you just pick a skill, and then sit there with poebuilder and pick random paths until the numbers look good? Remember the following steps, I hope that will help you.
1. Pick a skill, pick a delivery method then pick a class and Ascendancy.
2. Dual Wield Sword Crit Static Strike as Duelist Guardian.
3. Path to as many life nodes as you can. (don’t go CI until you have practice making builds)
4. Once you can get 200% increased life, then try to find paths to get you defenses as well. Note the nodes that give you a lot of what you need and priorize those (like the nodes that give you life and defense). Take nodes along the way that give you the damage that you need (in my case, sword, dual wield, and crit nodes)
5. Try to shoot for only as many points spent as you can get at level 85 or so. If your build sucks, you’ll burn out trying to xp past this point, or perhaps earlier. Keeping an eye on poe orbs buy can also make things easier.
6. Now load in your skills into Path of Building, choose reasonable pieces of gear you know you can attain – uniques are good for starters – and then configure everything fairly. (that is, don’t turn on enemy is shocked unless you can guarantee shock uptime)
7. With your tree filled in, skills chosen, and items slotted, path of building will show you what to expect from it. At this point, if things suck, its probably best to move on. If the damage is reasonable, but not great, then try to fix the tree to path through more efficient areas, and more efficient nodes.
8. Tweak your gear a bit, tweak your tree, and never be satisfied with what you have. Throw poebuilder in the trash. Path of Building is what you want.
If you are new to the game and don’t want to mess up your first build, follow some build guide from our website. Another option is to just mess around yourself and see how things work.
So this is something I’ve been thinking about when playing recently, sometimes looting items can get fairly tedious when you’re picking up a bunch at the same time because you have to click each one and every time you do your character moves a little so you have to reposition your mouse. I think a large part of the source of that problem is that you have 0 looting range so you move a tiny bit every single item you pick up even if they are clustered virtually next to each other.
Now I have two suggestions which I think would make the looting experience more enjoyable, of course they may not be easily implemented because of how the engine works but it’s just a suggestion.
Add a small “loot reach range” to your character so if you are standing next to say a strongbox then you can reach items on the opposite side of the box without having to move. This would also reduce the issue of unreachable items that sometimes happen that are juust out of reach in an inaccessible spot.
Allow some sort of “swipe to loot” mechanic where you hold down the loot button and click-drag over the items you want to pick up so when you release the button it runs to pick them up. Now this second suggestion would probably be fairly hard to implement in a way that doesn’t seem overly abusable, for example it would have to have a max range between items to pick up (similar to loot reach range) or you’d pick up items on the opposite side of the screen with one swipe.. Alternatively it could queue movement between the items but I doubt that’s something that would fit with the game.
Thoughts? Other suggestions that are better perhaps? I definitely something that makes looting less finicky would improve the general experience but maybe I’m the only one thinking this and everyone else has completely different thoughts on it. What do you think it? The in-game currency is available at the professional online gaming house. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.
In Path of Exile official website, GGG shared a preview of the new 3D art for the Mark of the Red Covenant and the long-awaited Anticipation and Surrender. In addition to a new league, new skills, skill revamps, new items and more, they’ll also be adding 3D art for a selection of existing unique items.
What are the player’s thoughts of this a preview of the new 3D art?
“My personal favourite is the council mask. It’s a great skin. Doesn’t work with every setup though, so there is that. Eber’s unification is a really simple and decent one. Skullhead can be good.”
“Bone helmet(The base) is one of the best default base skins in my opinion. Kitava’s thirst could be a decent choice. All of these rely on a setup that matches though. Finally, heretic’s veil is a really good one.”
“Part of me feels like they’re reluctant to make more 3D art for existing armor uniques, since it could possibly detract from armor MTX sales (which are the most expensive). It’s basically a low reward avenue for them to go down.”
“I’m so psyched for those anticipation/surrender models, was super disappointed when I saw they didn’t have unique models.”
“Maybe they thought to keep it all red is better? Also, since it’s wider, it looks more like a shield that blocks. The effect looks super awesome and more important to me than everything else.”
There should be something that makes Standard more worth it. It seems 80% of folk play league, and if you don’t you’re missing out. I like leagues, but it tends to take me almost all 3 months to get to red maps between work, life, and other things. And then I have to start over or miss new stuff.
What if it was a bit more like this flashback event? Say, every area has a 10% chance to add one old league modifier on top of the usual standard. And it refreshes every hour. It works just like flashback is right now, only with just one mod, and on a low chance. This mechanic would not be in leagues. It doesn’t throw off the power balance terribly, and once in a while everyone goes to farm somewhere earlier in game because a Breach opens up or Harbingers spawn.
Yeah GGG shoukd do a yearly(?) Reset of standard and move everything into like a glacier league so it goes like this
Resets every 3 to 4 months with the new crazy mechanics GGG want to implement.
Which when it ends transfers all the players into:
Resets yearly(?) – GGG use this league to check the ending challenge league’s “will the challenge league be implemented in the core game?” implementation, and any further development of the league that missed their development cycle when the challenge league was first released.
Which when it ends transfers all the players into the:
Never resets. Gets the adjusted and refined long term implementations of the leagues when the standard league ends.
I think this is a pretty good solution because:
GGG can implement insane challenge leagues and gets a chance to give them a good second pass of development. Resulting in them being deeper and more polished as the move into the new standard. People that can’t no-life the challenge league’s will get enough time over a year to explore the leagues in a fresh-ish economy. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.
After having completed my league end game farm objectives I decided to once again create an MF windripper, but this time expressly run Mao Kun, the unique Shore Map. So I aptly named the character “PirateBootySoHot”. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.
I have run many more Mao Kuns than just the 100 I recorded currency drops for in the spreadsheet. At first I used my secondary currency stash tab to calculate profitability on a 10 map run basis. This was in order to learn whether running them at their current market price was profitable at all. After the first few 10’s, it was clearly evident that they were profitable and I stopped calculating my profits on the fly and just ran. After obtaining obscene amounts of wealth from these runs, I decided to get definite values for profit, so I decided to record the important currency drops in a spreadsheet. This excluded unique drops that were valuable like Kaom’s Hearts etc.
I found that the “big” drops in this recording were on average quite a bit lower than what I was used to receiving from the map. I had once gotten 3 exalt drops from the last boss in a single run. Crazy right? xD But that’s RNG, and you will have your own. I’ve also handed in about 7 Abandoned Wealth sets. My IIQ in total for two 8% Ventor’s, Sadima’s touch, Goldwyrn and a Windripper was: 67. I also used a 48% Bisco’s Collar. I share this here so anyone can make an informed decision on running these for profit. If you are looking for an answer to profitability outside of Bestiary league, simply adjust the map asking price to the current league’s market price and then adjust each currency’s chaos weighting at the bottom of the document.
Quick conclusions for the 100:
1739 chaos profit from currency drops
183 chaos per hour
Still very profitable without the “big” drops even happening
Only 6 of the maps had a breach, so that puts it at a 6% spawn rate in the sample
Largest contributors to profit were unsurprisingly: Chaos Orbs -> Journeyman’s Sextants, Fuse and Alchemy Orbs
The average map cost for you to break even would be 35 chaos, with the bad luck I had on these 100.
So from a pure running for the bonus experience standpoint, this is a good map to run.
I went from level 93.5 to 95 with these 100
Thanks for checking this out, it was a lot of fun to run this map during Snooziary league. Looking forward to the mini flashback league coming soon See you in game.
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