Bless’s developers are adamant on the community’s worries about Pay-to-Win. The game’s director has repeatedly said in interviews that Pay-To-Win “isn’t going to happen”. If you worry about that you should be able to rest assured.
Even though they haven’t reached a final decision about the payment model, they have said that Buy To Play is the most likely candidate. The game will feature both vertical and horizontal progression. Basically Bless aims for a fun leveling experience and fun end-game content, not one of the two.
Bless also has a Faction system, when creating a character you MUST choose between Hieron or Union. Below are points that make it “stand out”.
Even though there aren’t any major details, Bless’s combat will feature skill combos and strategy. Players will be able to increase their combat efficiency by “growing” abilities and skills.
Bless also aims to create a variety of playstyles for each class. Meaning that even if you have the same class and even the same gear, you will still be able to adopt your own different playstyle and combat approach. Sounds sandbox-y.
Even though Bless originated from Korea. the director has said that they will adopt a more “Western” style of MMORPGs. Doing dungeons, quests and going through the story will be more rewarding (in terms of EXP and probably gear) than “mob” grinding.
Bless has a Taming system that allows the player to tame almost every monster as a pet or a mount. For the raid lovers, Bless will feature 20-man field bosses and 40-man raid bosses. End game and early game dungeons are also included in the game.
Keep in mind Bless has a Faction system. Bless will feature massive scale War that stretches from land to sea and sky. No details or video clips have been released on this but, this is a thing that the game’s director believes will make Bless stand out a lot from its competition.
Being “high” level opens up Open World PvP. To give you a very basic idea, the Japanese version of the game has Open world PvP from around level 30. Instanced PvP includes Arenas (probably 1vs1, 2vs2, 3vs3) and 15vs15, 10vs10 battlefields.
There are also “sieges”. A guild can choose to attack an opposing castle that will be defended by an opposing guild. These can reach 100vs100 and more. Hopefully the servers will handle that.