Category Archives: Final Fantasy XIV

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Square Enix Introduces A New Concept For FFXIV: GO APP

In a video Square Enix introduces a new concept for their successful Final Fantasy XIV MMORPG. It’s a smartphone app that lets you use its collector jobs to reduce the various materials and resources on the road and outdoors: FFXIV Online GO

The announcement of a companion app for FFXIV is already a good year ago, because the features coveted by the players have been postponed several times due to various circumstances.

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However, in his last letter from the producer, Naoki Yoshida has confirmed that the app will be released in the period between patches 4.2 and 4.3.

And now the wait seems to have an end.

Playing with FFXIV GO on the go

Already in the 1.0 version of the game, collecting resources and resources was an important part of the gameplay of Final Fantasy XIV, but it’s a time-consuming activity that you need to sit at home on your PC or PS4.

And so the Square Enix ladies and gentlemen set an example to Niantic and their Pokemon GO game. So they decided to develop a FFXIV GO app for their community.

This app will show players if and where their collection points are located where they can mine certain materials.

This also has the advantage of being able to meet with friends on the go, which, according to Square Enix, should strengthen the sense of community.

Together with the specially developed “Harvesting Stick”, which transforms the mobile phone into an ax, a pickaxe or anglers rod, you can boost the collection rate of every mining site to 100%. Remember to stay tuned at FFXIV4GIL for more FFXIV news, tips, guides and even cheap FFXIV Gil.

And there are even gameplay footage about:

4.25

Final Fantasy 14: A New Zone Is Planned: The Forbidden Land Of Eureka

Finally discover the forbidden land of Eureka

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It’s a great day for Final Fantasy 14, Square Enix’s RPG online (Nier Automata, Dragon Quest Builders)! Indeed, the update 4.25 is finally available, and with it a lot of new content. Recall that a new zone is planned: the forbidden land of Eureka. Which is accompanied by new challenges, original combat mechanics. Also on the program, the seventh season of PvP The Feast, as well as the latest adventures of Hildibrand, the gentleman detective. The editor of Final Fantasy 14 gives us even more details on this great area to explore:

“Zone” type gameplay: Up to 144 players can occupy the same instance. Players are encouraged to band together to hunt the famous monsters together.
Progression of the character: The adventurers will gain basic experience points that will allow them to handle the elements, but they must remain cautious, because dying in Eureka means losing experience points or even a level for the unwise.
Alternative Combat System: Players will need to modify the element of their attacks with the Magia board to match that of their enemy, which will require more strategy. Players will need to customize the basic attributes of the Magia board before launching the expedition. This choice will be crucial in order to achieve the different objectives.
Rewards: Through their exploration of Eureka players will occasionally gain protean crystals that will allow them to upgrade their Eureka equipment with the help of Gerolt, the famous blacksmith.

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Eureka Anemos

Update 4.25 For Final Fantasy XIV Will Be Downloaded On March 13

The previously announced Update 4.25 for ‘Final Fantasy XIV’ will be released this March, as Square Enix confirmed today. In addition, you will see some new screenshots from it.

With this update, the doors will be opened to the much-anticipated Forbidden Land, Eureka Anemos, a new region that will provide Warriors of the Light with a fresh game experience with their own combat system. The Forbidden Land will be the first port of call for players to craft and reinforce, for example, the latest Anemos Relic weapons.

Eureka Anemos1

On the other side of the Far East lies the vast Glass Ocean, where recently a previously unknown island was discovered, it continues. Immediately brave researchers set out to explore and exploit the enigmatic island, which is bursting with elemental energy. But they not only encounter wealth, but also unforeseen dangers.

Kugane is in high turmoil, because a thief named Wolf Burglar is after the well-heeled upper class. Fortunately, Nashu, the “world-renowned criminologist” and assistant to Hildibrand, is already on his furry heels. Her hunt this time leads her to a work of art that can not be surpassed in nobility.

Update 4.25 is available from March 13, 2018. If you need gils in game recently, you will want to join in our activity to get the 5% off code and buy cheapest Final Fantasy XIV Gil on FFXIV4GIL. Just mark the time and join in our activity on time. Hope you are lucky enough to find the 5% off code? Gook luck!

Final Fantasy XIV Patch 4.2: You Will See The Details For The Update

Final Fantasy XIV Rise of a New Sun is set to be released on January 30th. Now, you will see the details for the update including all the new main scenario quests, Chronicles of a New Era quests, Anata beast tribe quests and much, much more. According to Naoki Yoshida, ” we plan to add new maps and make adjustments to the rules, and we will finally be making big preparations toward official tournaments. In the near future, you will know more news, please keep an eye out for more updates, click for source.

Final Fantasy XIV

In order to craft a submersible, you must first obtain the required recipe from the schematic board in the company workshop. After gathering the required items, select the plan of your desired recipe. It will then be added to the company crafting log.

Charting A Voyage
As you continue to deploy submersibles on voyages, you will eventually discover new areas to survey.

Submersible Performance
The combination of parts used to build a submersible will determine the distances it can travel, as well as the rewards you will receive from voyages.

Registration
After obtaining the requisite components and dive credits, access the voyage control panel in the company workshop to outfit and register your submersible.

Undertaking Subaquatic Voyages
Registered submersibles can be deployed to explore uncharted waters. These explorations are carried out automatically, with submersibles returning after a fixed amount of time.

Ceruleum Tanks
Submersibles require ceruleum tanks to be deployed on subaquatic voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts or buy Final Fantasy XIV Gil from FFXIV4Gil.

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FFXIV The Legend Returns: A New PvP Content Will Debut With The Patch

Final Fantasy XIV upcoming patch 4.1 The Legend Returns. It will add considerable amount of new content to the game, especially for those who weren’t able to catch the livestream of the event. The patch will also add a relocation feature, allowing players to move their current building to a new area. An extreme version of the main story boss will also be added and an ultimate difficulty for The unending coil of bahamut.

Final Fantasy XIV

Final Fantasy XIV has become a live game of sorts that’s continually changing over time with content updates and expansions. A new PvP content will also debut with the patch in the form of Rival Wings 24 vs 24. A new main scenario and side quests, including the return of hildibrand as well as a new alliance raid – return to Ivalice.

The developer has revealed new screenshots from the patch at this year’s Tokyo Game Show along details for its upcoming shooter game. Square Enix is currently hard at work one some of the biggest games in its history, like the hotly anticipated Final Fantasy XIV. You can check out the video below, which includes a few minutes of gameplay footage. We also have some screenshots for you to take a look at, view more at here.

Some major interface changes will be introduced in Final Fantasy XIV patch 4.1. With 4.1, your active chat mode will be saved when you log out and back in again. The update is set to launch in October. Yoshida revealed new content that will be headed to the game with its upcoming Patch 4.1, The Legend Returns, which will launch early this October. It is highly recommended to buy Final Fantasy XIV Gil from FFXIV4Gil.

You Can Equip Your Character Optimally With Final Fantasy XIV Gil

At FFXIV4Gil, we have billions of cheap Final Fantasy XIV Gil Gil for sale, you can buy Final Fantasy XIV Gil and get it delivered fast around the clock. With Final Fantasy XIV Gil you can equip your character optimally and will never have to fear a challenge again. Purchase cheap Final Fantasy XIV Gil from FFXIV4Gil, huge stock, easy to order, cheap and safe.

Final Fantasy XIV

Players need to have enough Final Fantasy XIV Gil to acquire new weapon and armor to ensure that their journey in the new zone is smooth and comfortable. After all, the point of playing MMORPG is to enjoy them and have fun. You can become a master instead of spending all of your time repeating the boring parts of this game for hours upon hours on end.

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FFXIV: A Lot Of Content In Stormblood That Is Completely Inaccessible

Speaking of the early access period for Final Fantasy XIV, it’s possibly just an utter nightmare. Since the early Final Fantasy XIV exist a series of issues, for instance, players haven’t entitled to access the new maps, unable to enter instanced content like duties and dungeons, and a hell of a lot of camping. You are aware on how to buy cheap FFXIV Power Leveling?

Final Fantasy XIV

Because early access comes with some rather innate built-in restrictions, the flood of traffic just compounds the problem and shuts whole servers down entirely. And there is no easy fix, because it usually comes down to hardware. With massive new game maps, a slew of new dungeons and trials, plus new playable jobs, there is a lot of content in Stormblood that is completely inaccessible due to the overpopulation errors.

Early Access periods in games, especially when they function as a pre-order bonus, can hit some pretty significant snags. The unfortunate aspect of early access is that no one in development is ever quite prepared for the absolute dedication and round-the-clock grinding players are willing to put in to anything even remotely new.

Have you tried to Final Fantasy XIV: Stormblood’s early-access period? Yoshida was given the unenviable task of fixing one of the greatest failures in Square Enix’s history. Yoshida undertook to simultaneously create content for the Final Fantasy XIV while developing a brand new MMORPG from the ground up to succeed it. If you want to see more game articles and guide, please keep an close eye on our website, this is official website link: https://www.ffxiv4gil.com/.

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Wisdom of NYM: The Jobs of Winner

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.when they’re really in a pretty good spot. But enough of the hand-wringing; let’s move on to the jobs that everyone sees as being the absolute winners of the expansion thus far, and examine whether they’re really so great.
Brad of wisdom in NYM
Bard

Here’s the problem with Bard: It’s absolutely indisputable that Bard provides great utility and has good reason to keep its rolling buffs and enhancements going. What’s very difficult to discern is whether or not Bard is actually stronger than it should be, and that’s hard to know when Bard has the problem of any proc-based class.

Playing Bard is like playing dice and never knowing how things will turn out. Sometimes, you’ll be getting Pitch Perfect hitting full stacks repeatedly and turn into a non-stop cannon. Other times, you’ll only get two stacks because of Empyreal Arrow and you’ll have to accept it. That’s the very nature of the job. Everything hinges upon unreliable luck, and while you can stack your stats a little, you can never really eliminate that chance-based aspect.

I think Bard probably could use a little less luck, a little less utility, and a little more reliable damage. It’s definitely strong, but there’s a sense of gambling with unloaded dice, and that makes the job hard to really parse; it also has a lot of utility that makes it stand head and shoulders above Machinist for filling the same role. Of course, after everything Bards dealt with back in Heavensward, maybe they deserve a bit of time in the driver’s seat.

Samurai
By contrast, Samurai has no utility to speak of. Samurai’s job is as straightforward as Ninja, and there are several comparisons to be made between the two in that they’re both jobs focused relentlessly on dealing damage to a target. The difference is that Ninja offers some party-wide utility with damage buffs, while Samurai trades that utility for having solid AoE damage as well.

Much like Red Mage, however, it’s informative when you see the things Samurai lacks. It has no DoT effect (outside of its Iaijutsu-based Higanbana), it has no real means of recovering TP or any direct damage cooldowns. It also relies upon juggling resources carefully and parses high partly because it’s a “selfish” job; it doesn’t make the rest of the group perform any better.

I think, ultimately, Samurai is in a pretty good place, and it benefits a bit from being the new kid on the block and designed to have tools that complement a number of fight mechanics well. Hopefully as the expansion goes by we’ll see fights that highlight more of the job’s weaknesses, like its finnicky timing.

Red Mage
Let’s be clear here – when you watch Red Mage explode out of the gate with a damage combo that appears to hit with the force of the Saturn V rocket impacting a fly, you can’t help but think they’re overpowered. If someone whispers in your ear afterward that they can also cure, raise, and buff the group with crit, you may want to flip a table. Red Mage has a pretty broad and potent toolkit, in other words.

Honestly, out of all the jobs on this list, Red Mage is probably the one that needs the most careful eye on its overall balance. The thing is that Red Mage balances itself in part by having a rather complex moment-to-moment decision tree and a whole lot of things going on at any given moment; that makes the job avoid outright unbalancing the game, but it also means that it does have a lot of options and abilities open to it. Most of its tricks, though, wind up contributing to its core spread; you can’t remove its charge and backstep without removing its ability to reasonably step in and out of melee.

The high burst potential balances out over time, but that utility is hard to beat, right down to the fact that Red Mage has an easier time picking up healing, raising, and party support than any other caster DPS going right now. It’s versatile, and while that keeps it thematically accurate and makes it a lot of fun to play, it also means that it has a near skip into being a bit overtuned.

White Mage
Much like Scholar, White Mage is really just a job that’s benefited from a change in the environment. Lilies are nice as a means of reducing your cooldowns, but at the end of the day, the biggest change is just that White Mage no longer has to swap back and forth between Cleric Stance to do damage. The thing is that when White Mage also has a big punchy AoE DoT, Holy, and Assize, that one change ripples through every part of the job.

Assize is no longer a spell that either has weak damage or weak healing; it’s punchy on both ends. You can easily Holy, Holy, Assize, winding up with a hard AoE hit and solid healing on the party while recovering more or less all of your mana. Lucid Dreaming, Thin Air, and your many healing abilities mean that your MP seems to go on forever. And you’ve still got a solid kit focused around strong heals.

Still, the job isn’t actually overpowered; much like Paladin, it was just weak for so much of Heavensward that even the small changes feel like a massive update. Plenary Indulgence is still of questionable utility, you bring less group utility than Astrologian, and the job still doesn’t have the sort of identity that the other healers do. It’s just become a job that is entirely capable of hitting hard and healing hard in equal measures.

Paladin
Frankly, I think Paladin was going to wind up here in Stormblood no matter what. After going through all of Heavensward with a kit that was entirely functional but provided little to no excitement, the slightest change to give Paladin something to do would be enough for the job. Instead, what we got were a series of changes designed to very clearly give Paladin some much-needed offensive punch while simultaneously staying true to what Paladin has always done.

Is it successful? Definitely. Is it too successful? That’s a little more up in the air, but looking at the changes as a whole, I’d have to say that no, Paladin is about where it should be. All of the new Paladin abilities are still very much in the realm of being support-oriented, and even Holy Spirit spam winds up mostly serving a defensive/support purpose. It’s less that Paladin is dealing an unbalanced amount of damage and more that veteran Paladin players aren’t used to being this capable of any offense. Having a cycling set of cooldowns and offense options in and of itself makes Paladin feel more aggressive.

Functionally, Paladin is the only tanking job without a charge (but the most reliable damage at a range) and it still takes a long time to get a proper damage combo. So it’s still balanced as the most support-based tanking job. It just no longer feels as if your world is sitting there hitting the same combo until the end of time whilst popping an occasional cool down.

 

 

The New FFXIV Expansion Stormblood Includes 8 Brand Dungeons

Final Fantasy XIV Stormblood is unveiled, with the release of the new expansion, a large number of gamers are exploring the new post-level 60 content. The new expansion includes 8 brand new light party dungeons, 3 of which are expert level.

Final Fantasy XIV

In addition, there’s plenty of new things to do and see in the new Stormblood expansion for Final Fantasy XIV, and more new content was also listed. With the launch of new expansion, gamers are now longing to buy Final Fantasy XIV Gil & FFXIV Power Leveling.

Every Piece Of New Content For You Listed Below

New Dungeons
Expanded item inventory
Changes to the battle system
New gear and crafting recipes
The Forbidden Land of Eureka
Level cap increase from 60 to 70
New Shirogane residential district
Journey to the new city of Kugane
A new Alliance Raid: Return to Ivalice
New adventures in Ala Mhigo and Doma
Play as two new jobs – red mage and samurai
New exploration including swimming and diving
New 8-man Raid: Interdimensional Rift – Omega
Explore Gyr Abania, the Ruby Sea, Yanxia, and the Azim Steppe
New Primals and Beastmen: Lakshmi and the Ananta, Susano and the Kojin

The new expansion is currently available on PlayStation 4 and PC. Along with the inclusion of two new job classes, Red Mage and Samurai, Square Enix has introduced significant changes to both job progression and job abilities across the board. For more information on Final Fantasy XIV Stormblood, recommend you click here.

One of The Coolest New Features Introduced In FFXIV New Expansion

In Final Fantasy XIV Stormblood expansion, swim and dive can be considered as one of the coolest new features introduced, exploring exotic underwater locales. Just like learning to fly in the Heavensward expansion, how to gain the ability to survive underwater environments without drowning in Stormblood takes a bit of work.

Final Fantasy XIV

Final Fantasy XIV Stormblood expansion is out now on PS4 and PC. The changes to the combat system have also been wonderful. Animations have been greatly improved. There’s more at stake in this expansion, and the losses along the way feel more poignant.

Random first-person shooter minigames also break up the monotony of “go kill these” types of MMO roteness, augmented by said narrative that ultimately feels like playing a real numbered Final Fantasy game. Hence, gamers have great passion for buying Final Fantasy XIV Gil.

To unlock Red Mage, it should be emphasized that fans must have a level 50 character and completed the main scenario quest, the Ultimate Weapon. Samurai also requires a level 50 character and main quest completion. Players must then complete a new quest titled the way of the Samurai.

Undoubtedly, Final Fantasy XIV is the latest chapter for the incredibly popular MMORPG series and features two new jobs — the Red Mage and the Samurai. However, how to unlock Red Mage and Samurai? Come to U4GM, full details about unlock Red Mage and Samurai and source from here.