MMORPG Albion Online received a small but important patch, which introduced some interesting changes to some in-game mechanics.
Now you can not directly trade gold to other players, and gold can no longer be stored on Guild accounts. On such measures, the developers went in order to deal with the sellers of gold (Gold sellers). And these rules do not apply to silver.
The maximum price for real estate has been increased to 10 million silver. Also, developers temporarily returned Dreaded-players the ability to disable PvP-mode.
Fighters participating in GvG-battles will no longer be hidden in overloaded areas. And the company Sandbox Interactive temporarily disabled the function of Android updater, to eliminate some problems. Fixed some bugs with crafting sounds and portal binding.
Sandbox Interactive has announced the launch of the Albion Online Character Builder. With it you can test all combinations of skills and character skills. This tool is designed so that players can have a helping hand when planning how they are going to grow their characters within this MMORPG.
In the Character Builder, you will be able to navigate the builds and articles created by the players, organized in two lists: “Popular & Featured” and “Recent & Trending”. There are several categories for specifying searches. An account with an active Founder Pack or Starter Pack is required to be able to use the “Create a build/article” feature, although any user can view the builds and articles of the players, as well as share them in social networks.
Albion Online has opened its doors wide open after a long period of testing.
On time, the online game world wide open hot online Albion Online has officially opened wide after a long time trial. Nowadays, gamers can easily play on both PC, Mac and Linux. For more information, please visit: https://www.upalbion.com/.
Players will be able to master the entire world in Albion Online, in particular, players can occupy land, create furniture as well as buildings, loot other people, conduct PvP or create their own multiplayer classes. In addition to the customization options, Sandbox Games claims that the MMO will not have a “pay-to-win” affair, who is hardworking, fortunate and smart. Smart will be stronger.
The dangerous world of Albion Online is the reign of magic and witchcraft in the medieval setting. Refining or manufacturing is a very important feature of the game, where you can create unique weapons and defense to protect your territory from invasion, looting Other players.
Join Albion Online, players will be able to choose from a number of characters such as Mercenaries, Craftsmen, Farmers, Traders, Warriors or whatever you want. In addition, the game is split into two competing factions: Disciples of Morgana, The Heretics, Keepers of Albion, The Undead, and Demons of Hell.
The player of Sandbox Interactive is preparing to make its big entry in the immense world of the video game. MMORPG sandbox par excellence, Albion Online promises a rich experience by proposing in particular an economic system forged by the players and a world changing to the sandstone of the fight between the guilds. If you do not know what to expect, then these lines are for you.
Albion Online proposes to its players to forge their own destiny. The system is voluntarily open so that each player can decide which direction to take. Solitary mercenary or legendary woodcutter, your actions alone define who you are and who you will be. The system, builds such sorts that each action gets points of fame (the equivalent of the experience in Albion), allows you to create a character that truly resembles you. It is not impossible to create a tanner assassin if you decide it or even that it is impossible to make his warrior a powerful magician.
“You are what you wear” is one of the maxims that defines Albion most since it is your equipment that will define your skills and spells and therefore your martial abilities. If you are wearing heavy armor, expect to have defensive skills. If you wear a stick, you can use spells. But to get equipment, it must already be produced, or purchased. And it is here that the rich economy of soft comes into play.
If it is possible to build everything in the title, it is also possible to buy everything and sell everything. Travel through the Albion lands to harvest resources that you can then refine or sell. Once refined, you can even turn them into more interesting objects like weapons or protections. If the easiest is to harvest and sell, there is no guarantee that this is the most lucrative in the long run. The economy is governed by the laws of the market. Otherwise, you can just as well be lazy and just loot on the dead bodies of your freshly killed opponents.
Albion wants to be difficult, so that the death of your character leads to the loss of the material carried at the moment of death. It is to prevent these inconveniences that it is therefore necessary, in any case strongly advised, to join a guild to help you between players. Not only will joining a guild allow you to specialize in order to complement your skills with other players, but you will also be able to fight for control of Albion lands by fighting against other guilds and gaining control over certain resources.
You can find all our game guides on UpAlbion. To join the adventure of Albion, go to the official site of the game.
Let the countdown begin! “Albion Online” will officially leave the Beta on July 9 and developers have decided to celebrate the date in a special way. The game will have a weekend full of events before being officially released on July 17.
The events begin July 7 with Rise of the Guardians. In it players will be able to face Guardians to get Tier 6 resources. On Saturday, July 8, players will be able to participate in a kind of “hide and seek” to find five tax collectors in PVP zones and take them safely to Caerleon.
On July 9 there will be Castle Siege Sunday in which groups of players will battle in the king-of-the-hill style to dominate the castles of Heart of the Forest or Creag Rudd to win gold.
In a few weeks, Albion Online, a popular MMORPG, will finally leave Early Access and start a new life as a full game. For the moment, however, the game got a big update and now a little one.
This update adds five new bosses fighting to the game, which are described by the developer as raw materials that come alive. By defeating these creatures you can harvest these raw materials and then use them to forge powerful equipment. However, be warned, because Old White, Ancient Ent, Rock Giant, Enormous Dryad and Ore Colossus are not going to go without a blow or bump.
Since the Hector has been released for a week, Albion Online finally released the first patch of the update. The new version 1.0.324 focus on fixing UI bugs, mission selection layout and other problems. Here’re the detailed fixes:
Fixed an issue where the nutrition bar would not immediately update when feeding territories.
Moved Destiny Board completion notifications further up the screen.
Removed “mission completed” state from mission tracker UI.
Made some improvements to fast travel and portal UIs.
Increased T2 gatherer journal reward from 37.5 units to 38 (should now always level up a T2 laborer, before it would sometimes round down).
Various improvements to Guild UI (member portraits now clickable, limited text field length settings, added a slider for Guild tax settings).
Fixed an issue with the Caerleon loading screen.
Fixed incorrect error when trying to mount while gathering.
Only the Guildmaster and the Right Hand can now edit Guild description info.
Removed incorrectly placed relic chest in Bellever Tor.
Fixed some issues with territory and Guild member views getting stuck in the Guild UI.
Fixed some edge issues in Caerleon.
Removed incorrectly placed territory from Windripple Fen.
Fixed an issue with some expedition mobs not correctly dropping silver.
Fixed certain dungeons having the wrong icon on the map (solo dungeons using the group dungeon marker).
Fixed some minor UI issues with splitting stacks.
Improved readability of text for tutorial missions.
Fixed crafting focus values for many enchanted resources.
Fixed weight and nutrition values for various farm-related items.
Destiny Board tracker now automatically resizes when completing the tutorial.
Fixed focus values for crafting furniture.
Made spell effect areas look nicer.
Fixed an issue where achievement reminder icons in the Destiny Board tracker (the little “!”s) were not being removed when clicked on.
Fixed waterfalls being silent.
Adjusted volumes for fireplaces.
Fixed an issue where some mob abilities were not correctly obeying their activation conditions (eg should only activate when player is in range but was instead activating always).
Removed delay from Meteor’s knockback effect, and it will now only be applied on impact.
Fixed missing explosions for Meteor and Exploding Shot.
Removed the ability for GvG mercenaries to kick people.
Fixed an issue with the opening of the item details UI.
Improved visuals of flails and hammers.
Improved mission selection layout.
Crafting equipment items will now attempt to fill existing equipped stacks before overflowing into the inventory.
Crafting buildings now all have the same maximum nutrition capacity, but no longer start full (Novice buildings all start with 100 nutrition as before); nutrition is still not added on upgrade.
Fixed an issue with incorrect map zooming when searching on a zoomed-out world map.
Updated minimap icons for fast travel portals.
Fixed an issue with “show only craftable items” filter not working correctly.
Fixed an issue with Destiny Board info in 80% UI scale causing shaking.
Improved the Undead General fight, including adding a new ability.
Added crafting focus and learning points to character stats in the expanded inventory UI.
Fixed an issue with Guild button in the territory attack details UI.
Added a popup to explain how local banks and markets work.
Fixed an issue with player buttons in the GvG details UI.
Fixed a weird visual issue when attempting to use broken tools.
Fixed some minor issues with the Black Market UI.
When crafting equipment items, the default number is now 1 rather than the max possible amount your inventory could create.
Highland Guardian should now be set up correctly.
Reduced the danger level and power of Ancient Mammoth hide mobs from Elite to Veteran.
Fixed an issue where inspecting another player did not show any mount they had equipped.
Made it so you can click the target item when enchanting.
Fixed visual issue when capturing monoliths in GvG.
Fixed an issue with the display of inactive abilities when inspecting another player.
Improved the Demon Prince:
Hellrifts now spawn at a distance of 5m.
Most of his abilities now deal more damage.
Laser Sweep’s beams now rotate around him.
Pursuit range is reduced from 80m to 30m.
Aggression range of portals and demons increased to 50m.
His knock-back will now also alert all enemies within 50m around all affected players (so be sure to clean up beforehand).
Cool-down until a new wave of demons is spawned from the portals has been increased to 10 seconds.
Also fixed a number of minor issues
Swapped position of “build” and “cancel” buttons in construction UI.
Fixed an issue with display of reputation penalties and nametags.
Fixed an issue with the Fury ability where it would only stack five times rather than 10 as intended.
Fixed incorrect minimap colors.
Fixed an issue where opening the Destiny Board could also issue a move command.
Fixed numerous minor level-design issues, including invisible collisions and offset areas.
Fixed various animation issues with farm animals and laborers.
Keeper Druids have been stronger than intended so the power of their spell Static Discharge has been reduced
Static Discharge: now has a reduced radius (4m down to 2.5m)
Static Discharge: a bug where its damage and debuff was applied again to everyone 3m around the target has been removed
Static Discharge: damage has been reduced by 5%
Improvements to various visual effects.
Fixed an issue with partially full journals not filling correctly in conjunction with stacks.
Fixed an issue where T8 resource nodes were being incorrectly reset to 1 unit after downtimes.
Changed offscreen nametags in cities so they only show for GvGs and duels (which should improve performance).
Moved half of the outland castles around to fit timezones better.
Adjusted various elements of the Fungicide expedition to make it less unintentionally dangerous in a couple of specific locations.
Kicked out a couple of T5 archers who’d snuck into Fishy Business, and hired T4 archers to replace them.
It’s high time to download the new patch to fix these bugs and have a better gaming experience in Hector of Albion Online.
There was an update output of “Hector” for MMORPG Albion Online. In the game appeared “Black Market” NPC, which acquires items from crafters and redistributes, and then shoves them into mobs and chests (so that these items could fall out to the players).
The Hellgates acquired an improved appearance, updated mechanics and minibosses. Also, three levels of complexity of this dangerous place became available. From the game, cities and harbors of black zones were removed. And instead of them you will now find the Royal Continent portal in Caerleon, through which you will be able to move to various points of the Outlands.
There were added new mounts, so get ready to ride a Fawn or Mammoth Calf and not only. A lot of edits have been made to the board of achievements. The tutorial for beginners has been revised. And certain sets of armor have undergone visual improvements.
To process materials, you no longer need Essences. A more detailed description of the patch changes can be found on UpAlbion news page.
It is safe to say that UpAlbion offers the cheaper gold than ever. Time is limited, make sure to size the opportunity to get cheapest albion online gold on UpAlbion Online Store (click here).
The MMORPG Sandbox Albion Online is preparing for the official launch of July 17th. In the meantime, the developers of Sandbox Interactive propose to follow their reflection in the development, redesign and innovations on the game through a series of video.
Today, Robin Henkys, the Director of the game, invites us to discover all the improvements made to the Outlands, hostile and not subject to the laws that govern the world of Albion. These improvements include a complete graphic and functional overhaul of the territory in order to give even more difficulty to the players and the community, but also to give them more interaction with this already rich world, To minimize the hardship for small groups wanting only to discover this part of the vast territory.
The Outlands And The Royal Territory
Since the Galahad Update, with the complete overhaul of the Albion world, all the action and interactivity of the players has focused on the Royal Continent, leaving Outlands a little in suspense, with less activity increased. It is true that the players had the possibility to go to any port on the edge of the Royal Continent and to go to Outlands by simply taking the boat. The falling point was one of the many cities (previously chosen) in which they could undertake actions and start an economy.
But what was the point of going to the Outlands when everything could be done on the Royal Continent. The players have therefore remained active mainly in this zone while leaving the Outlands. To remedy this lack, developers at Sandbox Interactive have decided to recast this hostile territory by making it even more attractive in terms of rewards and resources, but by complicating its access to push players further into the Royal Continent, towards Caerleon and consequently towards the black zones.
Moreover, all the cities of Outlands will be suppressed. As a result, the few players who have established an activity and stored items in the banks and cityplots will lose their assets, thus forcing them to recover or move their funds. We advise them to remove so before the Hector update, scheduled for June 7th.
Caerleon will resume its role of center city for the Outlands, in full black zone, which will open its doors to players with bad reputation and infamous.
How To Get Into Outlands
From now on Outlands will be accessible via a unique portal located in the heart of Caerleon, in the center of the Royal Continent. From there, everyone can choose their destination according to the level of difficulty they want to search for higher-level resources. The Tier 8 will actually be available! The gate will give you the possibility to choose between three zones of difficulty (high, medium and low); And to go anywhere in those areas. Do not forget that the passage will be free of charge, no tax will be asked!
For the less adventurous or the more cautious of the GvG combat, in order to balance the possible inter-player overflows, an anti-zerg display will be updated to detect groups greater than 10 players. Small groups will be able to walk without fear of a massive attack.
This option is still in testing by developers without knowing if it will be retained.
Why Go To The Outlands?
There are a number of reasons why players should go to Outlands. The developers wanted to make these territories as attractive as possible by specifying that this is just a way of encouraging them to discover the vast world of Albion and its true GvG value.
First, many higher-level enchanted resources will be in varying amounts depending on the area chosen. The high-end resources are reserved for the highest levels. The Tier 8 resources, however, will only be available in the Watchtower Territories.
Secondly, the rewards for players will be increased, which should encourage them to leave the mainland more easily.
To learn more, we invite you to watch the latest video of the game development:
The developers of the hardcore MMORPG Albion Online have released another release of developer diaries, in which they told about the upcoming changes in the game. A patch called “Hector” will be installed on servers early next month – June 7.
Update removes all harbors and black zone cities. For this reason, the contents of banks will also disappear, so developers are asking players to move things to a safe place before the update is released. Markets and islands that were in remote locations will be moved to Caerleon. Changes will also affect the rewards in the Outlands.