Monthly Archives: April 2018

MapleStory 2 Brings The Magic Of Depth To The Classic Maple World

Many fans of MapleStory 2 may know, it will have a closed beta next month. Are you ready? You can sign up now for closed beta and buy Maplestory mesos on our website.

MapleStory 2 brings the magic of depth to the classic Maple World, with new mysteries to uncover, new foes to face and new outfits to design.

Claim your Destiny as an Epic Hero

Whether with a sword or bow, a staff or wand, a greatsword nearly as large as you are or the finest stiletto, MapleStory 2 has a class for however you like to fight.

Each class has their own story, detailing their rise from a commoner with little experience but great potential, and into one of the great heroes of Maple World. Choose your favorite class and start your journey in MapleStory 2.

MapleStory 2

Build your Dream World

But there’s far more to do in MapleStory 2 than simply beat down slimes all day. Hang up your sword, pull off that armor and dive right into one of the greatest canvases in MMORPG history.

MapleStory 2 features powerful tools to let all of our players truly customize their own corner of Maple World, from character customization, designing special outfits, building your own dream house and so much more. Share your designs and express your creativity throughout Maple World.

Explore a New Dimension of MapleStory

Maple World is just that: a world. Cities, volcanoes, fields, jungles and more, the full array of MapleStory 2’s environments, dungeons and battlefields will allow you to see the colorful expanse of MapleStory in a whole new way.

Analysis of Currency Drops From 100 Mao Kun Runs – PoE

After having completed my league end game farm objectives I decided to once again create an MF windripper, but this time expressly run Mao Kun, the unique Shore Map. So I aptly named the character “PirateBootySoHot”. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.

Currency Drops

I have run many more Mao Kuns than just the 100 I recorded currency drops for in the spreadsheet. At first I used my secondary currency stash tab to calculate profitability on a 10 map run basis. This was in order to learn whether running them at their current market price was profitable at all. After the first few 10’s, it was clearly evident that they were profitable and I stopped calculating my profits on the fly and just ran. After obtaining obscene amounts of wealth from these runs, I decided to get definite values for profit, so I decided to record the important currency drops in a spreadsheet. This excluded unique drops that were valuable like Kaom’s Hearts etc.

I found that the “big” drops in this recording were on average quite a bit lower than what I was used to receiving from the map. I had once gotten 3 exalt drops from the last boss in a single run. Crazy right? xD But that’s RNG, and you will have your own. I’ve also handed in about 7 Abandoned Wealth sets. My IIQ in total for two 8% Ventor’s, Sadima’s touch, Goldwyrn and a Windripper was: 67. I also used a 48% Bisco’s Collar. I share this here so anyone can make an informed decision on running these for profit. If you are looking for an answer to profitability outside of Bestiary league, simply adjust the map asking price to the current league’s market price and then adjust each currency’s chaos weighting at the bottom of the document.

Quick conclusions for the 100:

  • 1739 chaos profit from currency drops
  • 183 chaos per hour
  • Still very profitable without the “big” drops even happening
  • Only 6 of the maps had a breach, so that puts it at a 6% spawn rate in the sample
  • Largest contributors to profit were unsurprisingly: Chaos Orbs -> Journeyman’s Sextants, Fuse and Alchemy Orbs
  • The average map cost for you to break even would be 35 chaos, with the bad luck I had on these 100.
  • So from a pure running for the bonus experience standpoint, this is a good map to run.
  • I went from level 93.5 to 95 with these 100

Thanks for checking this out, it was a lot of fun to run this map during Snooziary league. Looking forward to the mini flashback league coming soon  See you in game.

Poecraft Elder Rings Stages andTutorial/FAQs – PoE

I’ve updated the Elder Ring Finder tool with the following:

Simple tutorial/FAQs for setting up a basic Elder Ring. An example for how to get an Elder Ring through Burial Chambers in the FAQs. Click on the “?” in the toolbar when in Elder mode to view it. Ring Stage list (on the left after finding a ring), allowing you to see possible ways to create paths up until the complete and stable ring. Simply hover or click on a stage on the left to preview a ring stage. If your Elder Ring has 1-2 stages or has a big map count gap between stages, it’s probably going to be very hard to create the ring and you should try to find an alternative. Fixed a bug where the number of maps in a configuration was less than 30 if you had an “anchor” guardian map. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.

path of exile guides

This will probably be the last feature for the Elder Ring Finder specifically, as I feel I’ve done as much as I could reasonably do for the tool. The rest of the work on the tool will probably involve bug fixes and adding more tutorial examples/FAQs. I’m sure there’s still some bugs lurking in the new stage tool, so feel free to point out anything wrong. The most drastic change I can think of is changing the ordering of Elder Rings by the number of subrings, but that’s currently left out due to the time cost generating the stages.

What comes to the T1 maps, here is a loop that would work if there was a verification that Shaper does not take away Elder influenced guardian maps.

I haven’t been able to test it yet myself but there are 2 things that I would really like to get a verification at:

1) Like the above, Elder influenced Guardian map is a safe filler

2) If that way of using it as a filler doesn’t work, would a setup like this make the guardian a safe filler? I have heard one or two people mention something about it, but haven’t gotten enough info or proof that it works. So basically when you unlock Uber Elder, instead of T15 not working as a filler anymore, you could add the T16 on top of it as a filler.

The difference between the two are that on the 1st case you just have a single guardian Elder influenced, but it could possibly be taken away by the T15, if the adjacent T16 are not able to. And on the 2nd setup the quadrant is filled, so the T15 is unable to attack the T16, so if the T16 can’t touch it, it’d be a safe filler, when Uber Elder is unlocked.

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Bless Online

Which Class Is The Most Challenging In Bless Online?

What class do you consider is the hardest to master that if you play really well, it would be considered the strongest class? I’d say Paladin, regardless of the mechanical challenge and upcoming changes because:

1. You get focused by the enemy, you’re a high priority target since you just keep filling everyone’s health bars if they don’t kill you first.

2. You need to prioritize between yourself and various allied targets on the fly, even if you are under someone else’s attack you can’t just become a turtle spamming heals on yourself and forget about the rest of your team. Buy Cheap Bless Online Gold is necessary.

Bless Online

3. You are rooted for most of your casts, so choosing when and where to cast requires commitment to every action

4. Limited range, while you’re ranged for heals you still need to follow your companions otherwise they’re too far from you and will just die when they expected you to have their backs.

5. Cleansing and buffing, you need to be aware when someone is affected by something that requires a cleanse spell on them, and also know when it’s not needed because cleanse has a cooldown afaik so you can’t just spam it. Same for buffing, knowing when buffing is worth the trouble and when it’s not or knowing if it’s safe top stop healing to apply some buff.

6. Moderate to low dps, you’ll struggle to kill anyone trying to kill you unless you’re over geared and know exactly what you’re doing and what they’re capable of doing, timing your cc when they’re charging something strong or when they’re going to get away. 1v1 is a battle of atrition, so you can just keep healing yourself until they have nothing left in them, but in that amount of time is very likely someone else will join in and change the odds dramatically.

7. Skill/gear selection, it’s very challenging to choose how much tankyness, how much healing and how much cc/damage you can squeeze without losing crucial functionality. This is specially troublesome because people interact with various healers that are focused in one aspect, and then they expect you to be as good at them at surviving/tanking/healing/ccing/damaging as someone they met who was specifically tailored towards being excelent at one task.

8. The psychological trauma, knowing someone died when you could have saved them but screwed up makes you feel bad about it, and a lot of the time they will blame you regardless of being your fault or not, just because they won’t accept they died because of their own incompetence.

Overall I’d say being a bad healer is easy, you just heal yourself to max in one or a few casts and switch to the lowest target if you are not at risk. But being a phenomenal healer is the hardest role when you are under pressure, and people will notice and love you forever when you do a great job, it’s a lot of responsability having to babysit people who are reckless or don’t have any idea of the mechanics and at the end of the day is usually a thankless job with an extra burden on your back.

Bless Online

Why Bless Online Might Be The MMORPG You Are Looking For?

Bless’s developers are adamant on the community’s worries about Pay-to-Win. The game’s director has repeatedly said in interviews that Pay-To-Win “isn’t going to happen”. If you worry about that you should be able to rest assured.

Even though they haven’t reached a final decision about the payment model, they have said that Buy To Play is the most likely candidate. The game will feature both vertical and horizontal progression. Basically Bless aims for a fun leveling experience and fun end-game content, not one of the two.

Bless Online

Bless also has a Faction system, when creating a character you MUST choose between Hieron or Union. Below are points that make it “stand out”.

Combat:

Even though there aren’t any major details, Bless’s combat will feature skill combos and strategy. Players will be able to increase their combat efficiency by “growing” abilities and skills.

Bless also aims to create a variety of playstyles for each class. Meaning that even if you have the same class and even the same gear, you will still be able to adopt your own different playstyle and combat approach. Sounds sandbox-y.

PvE:

Even though Bless originated from Korea. the director has said that they will adopt a more “Western” style of MMORPGs. Doing dungeons, quests and going through the story will be more rewarding (in terms of EXP and probably gear) than “mob” grinding.

Bless has a Taming system that allows the player to tame almost every monster as a pet or a mount. For the raid lovers, Bless will feature 20-man field bosses and 40-man raid bosses. End game and early game dungeons are also included in the game.

PvP:

Keep in mind Bless has a Faction system. Bless will feature massive scale War that stretches from land to sea and sky. No details or video clips have been released on this but, this is a thing that the game’s director believes will make Bless stand out a lot from its competition.

Being “high” level opens up Open World PvP. To give you a very basic idea, the Japanese version of the game has Open world PvP from around level 30. Instanced PvP includes Arenas (probably 1vs1, 2vs2, 3vs3) and 15vs15, 10vs10 battlefields.

There are also “sieges”. A guild can choose to attack an opposing castle that will be defended by an opposing guild. These can reach 100vs100 and more. Hopefully the servers will handle that.

FF

Square Enix Introduces A New Concept For FFXIV: GO APP

In a video Square Enix introduces a new concept for their successful Final Fantasy XIV MMORPG. It’s a smartphone app that lets you use its collector jobs to reduce the various materials and resources on the road and outdoors: FFXIV Online GO

The announcement of a companion app for FFXIV is already a good year ago, because the features coveted by the players have been postponed several times due to various circumstances.

FF

However, in his last letter from the producer, Naoki Yoshida has confirmed that the app will be released in the period between patches 4.2 and 4.3.

And now the wait seems to have an end.

Playing with FFXIV GO on the go

Already in the 1.0 version of the game, collecting resources and resources was an important part of the gameplay of Final Fantasy XIV, but it’s a time-consuming activity that you need to sit at home on your PC or PS4.

And so the Square Enix ladies and gentlemen set an example to Niantic and their Pokemon GO game. So they decided to develop a FFXIV GO app for their community.

This app will show players if and where their collection points are located where they can mine certain materials.

This also has the advantage of being able to meet with friends on the go, which, according to Square Enix, should strengthen the sense of community.

Together with the specially developed “Harvesting Stick”, which transforms the mobile phone into an ax, a pickaxe or anglers rod, you can boost the collection rate of every mining site to 100%. Remember to stay tuned at FFXIV4GIL for more FFXIV news, tips, guides and even cheap FFXIV Gil.

And there are even gameplay footage about: