Monthly Archives: January 2018

Final Fantasy XIV Patch 4.2: You Will See The Details For The Update

Final Fantasy XIV Rise of a New Sun is set to be released on January 30th. Now, you will see the details for the update including all the new main scenario quests, Chronicles of a New Era quests, Anata beast tribe quests and much, much more. According to Naoki Yoshida, ” we plan to add new maps and make adjustments to the rules, and we will finally be making big preparations toward official tournaments. In the near future, you will know more news, please keep an eye out for more updates, click for source.

Final Fantasy XIV

In order to craft a submersible, you must first obtain the required recipe from the schematic board in the company workshop. After gathering the required items, select the plan of your desired recipe. It will then be added to the company crafting log.

Charting A Voyage
As you continue to deploy submersibles on voyages, you will eventually discover new areas to survey.

Submersible Performance
The combination of parts used to build a submersible will determine the distances it can travel, as well as the rewards you will receive from voyages.

Registration
After obtaining the requisite components and dive credits, access the voyage control panel in the company workshop to outfit and register your submersible.

Undertaking Subaquatic Voyages
Registered submersibles can be deployed to explore uncharted waters. These explorations are carried out automatically, with submersibles returning after a fixed amount of time.

Ceruleum Tanks
Submersibles require ceruleum tanks to be deployed on subaquatic voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts or buy Final Fantasy XIV Gil from FFXIV4Gil.

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Path of Exile

Are You Confused About PoE Gear And Caps

Are you wondering when a gear is suboptimal? Maybe you could have a better gear but you are not sure at what stats you should look for. Also, what is the most known max caps? (Example for % resistances, maximum life). If you want to know these questions, the following post you should view seriously.

Generally you just use life thresholds and have your resists maxed at all times (most importantly a6+). most people shoot for 1.2-1.4k life at a5 kitava, 2.8-3k at a10 kitava, then about 6k is a safe barrier for end mapping, but you can always (and should) shoot higher.

Resists 75% cap. The hard cap (not really needed is around 105%), meaning 75+30overcapped. Just for curses like ele weakness. Life, no cap. You can go for 200%-220% life on the tree, meaning at least 5k life, preferably 6k at around 90.

Path of Exile

Typically on rare pieces you want to have life, 1-2 resistance rolls, and 0-1 offensive rolls. The amount of each stat that different gear types can roll depends on what kind of gear it is (helmet, gloves, boots, etc) and the item level. If you press alt when hovering over a gear piece you can see item level. The poe items level is the same as the level of the monster that dropped it, which you can check in the top right when your minimap is open.

When gearing a character your priorities should be: Mandatory uniques to make he build work. Stack life as much as possible. Armor and evasion are good to have and definitely make a difference, but you should prioritize high life values over a bit of extra evasion or armor.

If you have comfortable life (5.5-6k+) and capped resistances you can try to fill out whatever you have left with offensive stats. Typically the best slots for offensive stats are necklace and rings. Helmet, shield, and gloves can sometimes have a few useful offensive mods like attack speed, crit, or accuracy as well. Belts and boots are usually just utility.

The general elemental (fire,cold,lightning, chaos not included) resistance cap without taking modifiers to it in consideration is 75% you’ll lose 30 after act5 and another 30% after act 10 which would mean you will need 135% resistances from gear/tree to be capped in the endgame. There are certain mobs or maps (endgame areas) which can curse you with lvl 15 ‘elemental weakness’, which reduces your resistances by 34%, thus you need 169 resists from gear to be capped all the time.

After you killed kitava in act 5/10 the resistances get subtracted automatically, and are shown in your character sheet, that means you need 109% in your character sheet after finishing act 10.

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Path Of Exile Visual Effects Review

Once again, GGG has published a developer interview, giving deeper insights into the path of exile development process. This time, Felipe talked about the visual effects.

Visual Effects

Developer Felipe to the visual effects

In recent weeks, the GGG guys have been quite talkative about the development process of their hit Path of Exile. In addition to the map system and the Elder items, developer Felipe gave us a detailed interview on the use and design of the visual effects.

You can watch the complete interview afterwards:

While much of the GGG team takes a break for the holidays, we sat down with one of our new visual effects artists, Felipe, to get the low-down on what his experiences here have been like and a little bit about him.

Hi Felipe! Thanks for taking part in the interview! Could you please introduce yourself and let us know a little bit about your history with Visual Effects?
Hey! Thank you very much for the opportunity to participate in this great series! My name is Felipe, I am 24 years old and I’m Brazilian. It’s interesting because my history with Visual Effects actually starts with Path of Exile! This is my first ever job in this area. I was working as a video editor back in Brazil, then when I got the job offer from GGG, I finally started my journey in VFX.

When did you start playing Path of Exile?
I started playing Path of Exile back in 2013 right after I got married. A friend of mine called Matheus knew that I played Diablo II a lot, and showed me the game through Steam. I fell in love with it at first sight and I haven’t been able to stop playing since then. Now I have over 4,000 hours of this awesome experience and impressively enough, my wife didn’t leave me!

How did you end up working for Grinding Gear Games?
Like I said before, I was working as a video editor in Brazil and by the end of 2016 I had lost my job due to the current situation in Brazil. It was then when I started working on a good portfolio. I had a good notion about visual effects, motion graphics, video montage, editing and stuff like that but I had never worked in the VFX before. I can’t remember the time correctly but GGG posted on forum about hiring new employees and I decided to give it a shot! I prepared a separate portfolio just with creepy and gory stuff and sent it to Erik. I couldn’t even believe what happened after that. Erik liked my portfolio and asked me if I would be interested in joining the team and here I am! Doing effects for the game that I love!

Could you please tell us about your current role at Grinding Gear Games and what an average work day is like for you?
Currently I’m working as a Visual Effects Designer, which means that I mostly do effects for enemies, skills, microtransactions and a bunch of miscellaneous stuff like environmental effects. Because of my Motion Graphics, Video Editing and After Effects knowledge, I also help with some trailer stuff and UI effects (like the Fire & Ice Mystery Box Opening and Fusing effect). But 90% of my role is to work with Maya and our Particle System tool.

Are there any unexpected challenges you’ve faced while working on visual effects for Path of Exile?
All the time! I didn’t know I would have to rely on Maya (our 3D software) that much, for example, and I think that’s because this is my first job in the VFX area. However, these challenges are nothing for the VFX team we have here. They are awesome people, very supportive and patient. They really helped me from the very first day I started working here and they’ve been helping me day after day with all sort of things, particularly Maya which I had little knowledge of when I first started here, and getting used to our Particle Systems tool. So, it has been pretty challenging for me, but thanks to the company, I’m able to endure all of this and grow more and more to become the professional that the company deserves!

Are you able to give us an overview of what it takes to create a visual effect for Path of Exile?
Mostly balance. Balance between the visual itself and the context of the visual effect. Sometimes you want to create a really flashy effect, but the context that effect appears in doesn’t call for that kind of moment. So you have to keep it simple to fit the context, you need to make it look as good as possible to give greatest impact to the players. I would say that having a good notion of these things is the ideal mindset to create effects for Path of Exile currently!

What is your favourite thing you’ve worked on for the game so far?
The Abyss League was full of really awesome stuff for me but I think that my favorite thing that I’ve worked on recently, is the Constrictor Elder Guardian fight! It’s my favorite one because I did all of the effects for the fight, from beginning to end, and some of the arena effects too. It became special to me because it had a new and different debuff mechanic called Growing Vines, where if you stand still for too long in the arena, vines start attaching to your body and reducing your movement speed. It was a bit of a challenge on how we would represent that visually but together with the programmers we could find a really cool way to represent that. Because of how well it was executed, both in code and visually, it’s going to be seen again the future in another form! So, this one is definitely my favorite for sure but I’m pretty confident that I’ll have a lot more to share in the future. The designers never fail to amaze me with their ideas and I’m here to support those ideas visually!

Do you have any advice for aspiring visual effects artists?
I will say the same thing it was said to me by my manager Ivan:

Be confident in your skills. Not in an arrogant way that will prevent you from learning but be confident in your vision for effects, on what inspires you and in your creativity. Always try to push your creativity on non-creative days. This is something that all artists have to deal with – being able to produce content even when they’re not feeling well, or ‘uncreative’ so the keywords here is confidence and consistency.

Does it sound like interesting and exciting? It seems that fighting with excellent players is so cool! Just make sure to visit our site regularly to gather Path of Exile currency at reasonable price for you.

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Enjoy Cheap PoE Items Via Purchasing At U4GM

As the hottest online action RPG, Path of Exile: War for the Atlas – the latest DLC released last year, is available on PC and Xbox One. Would you like to hold a lead position at the beginning at the game? Are you tired of spending too much time collecting PoE Items? Do you fell it’s difficult to choose a suitable site selling orbs facing various online stores. U4GM will be a good choice if you intend to spend less money on PoE Items buy.

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Why Now Is The Perfect Time For New Players To Get Into Path Of Exile

Path of Exile’s impressive growth looks to continue with some of new content. Chris Wilson, to talk about why now is the perfect time for new players to get into Path of Exile. You will have chance to know more information about the game, visit the official website here. At U4GM, we are huge Path of Exile fans here, that is actually why you can always buy cheap poe orbs in our shop.

Path Of Exile

Let’s See The Game’s Skills: Active Skills And Passive Skills

Active Skills
Cleave is a skill related to strength that’s useful when you want to quickly get rid of a group of enemies. Using it hits all enemies within its range.
Flicker Strike will give you an excellent and simple way of escaping. It makes the character teleport to a selected enemy and hit them with increased damage.
Viper Strike can replace your basic attack, as long as you have enough mana or right potions. When the enemy gets hit with it will be poisoned which will save you some time to kill them.
Dual Strike is a very useful skill that uses both weapons that you’re holding. You can get rid of single enemies and, what’s more important, difficult bosses, because it does great damage to a specific target.

Passive Skills
In this build, duelist will go towards a balanced development based equally on both attributes. Passives should be related to melee physical damage, especially with swords and dual wielding. You should also focus on health level and its regeneration, dodges and, a bit less, armor.

The gameplay is mainly based on close combat. Duelist developed in two attributes will be less tough than marauder but he’ll attack much faster and dodge more effectively. Playing with this character will be more reserved and cautious while facing groups of enemies. Thanks to a combination of attack speed and right skill gems, your character will be able to slay more and more enemies.In addition to the game’s skills, and its features also was revealed, and let’s go to website now.

Path of Exile

Having Enough Path Of Exile Currency

In Path of Exile, having enough poe orbs is important for players. Because currency items are used to pay for items in player trading. With PoE currency, you can exchange with other players for equipments, enhance your weapons, armors, duplicate Divine equipments and so on.

Currency items in Path of Exile play a large role in the player to player trading system, with rare orbs able to be traded for powerful equipment, or even other types of orbs that a player might need at the time for crafting. Currency items can be found as drops from monsters or chests, you can bought directly from different vendors in town, received through the use of the vendor recipe system by trading specific configurations of items to any town vendor.

Path of Exile

However, some players find themselves needing more orbs during the game, but unfortunately they do not have any time, buy poe items on U4GM will be a good choose for you. We provides hot gaming related products and value-added services. We understand the importance of fast delivery and our dedicated staff will do everything possible to get you your order as soon as possible.

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Game Review Of The Unbelievable Path Of Exile

The small studio of Grinding Gear Games has done an unbelievable thing – it created a title that can compete with Diablo III without a complex for the palm of preference among the games known to us under the name “hack ‘n’ slash”. And all thanks to a fresh idea for the game, which is bold and breaks with the tradition of continuous copying of the best solutions from the series created by Blizzard Entertainment. In this way, developers from New Zealand have started new DLCs in the action RPG genre. Let’s add that it is available for free.

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Path of Exile is a free to play action-RPG game similar in style to the Diablo franchise. A game focused on deep customization through using unique feeling characters. This is all offered for free, with in-game purchases available for cosmetic items and improved inventory storage.

Path of exile currently continues to have that dark and scary style that reminds us a lot of the classic game of Diablo, but for those who do not have the economy or money to buy their latest sequel then we certainly recommend this Action MMORPG.

Winning GameSpot’s coveted PC Game of the year in 2013, Path of Exile could be the game you’re looking for. Whenever you are in need of PoE currency to make the journey of getting new items smoothly, U4GM must be your best choice.

The development of Path of Exile consisted of a very few developers fed up with how few Action RPG’s were being released at the time, the team set to create a game of their own. Since release, Path of Exile has been a certified hit registering five million players in February of 2014.

Currently on its eventh expansion, Path to Exile features seven classes and tons of maps. Path of Exile begins by stranding you on a beach with only your wits about you and allows your character to grow how you see fit. Best part? Path of Exile is completely free to play. Though, as with most free-to-play games there are microtransactions, any items that require cash does not affect gameplay, but are instead things like skins or glow-effects. A much kinder way to handle microtransactions.

Grinding Gear Games has done an unbelievable thing. We receive one of the best hack’n’slash games of all time for free.