Monthly Archives: August 2017

FFXIV: A Lot Of Content In Stormblood That Is Completely Inaccessible

Speaking of the early access period for Final Fantasy XIV, it’s possibly just an utter nightmare. Since the early Final Fantasy XIV exist a series of issues, for instance, players haven’t entitled to access the new maps, unable to enter instanced content like duties and dungeons, and a hell of a lot of camping. You are aware on how to buy cheap FFXIV Power Leveling?

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Because early access comes with some rather innate built-in restrictions, the flood of traffic just compounds the problem and shuts whole servers down entirely. And there is no easy fix, because it usually comes down to hardware. With massive new game maps, a slew of new dungeons and trials, plus new playable jobs, there is a lot of content in Stormblood that is completely inaccessible due to the overpopulation errors.

Early Access periods in games, especially when they function as a pre-order bonus, can hit some pretty significant snags. The unfortunate aspect of early access is that no one in development is ever quite prepared for the absolute dedication and round-the-clock grinding players are willing to put in to anything even remotely new.

Have you tried to Final Fantasy XIV: Stormblood’s early-access period? Yoshida was given the unenviable task of fixing one of the greatest failures in Square Enix’s history. Yoshida undertook to simultaneously create content for the Final Fantasy XIV while developing a brand new MMORPG from the ground up to succeed it. If you want to see more game articles and guide, please keep an close eye on our website, this is official website link: https://www.ffxiv4gil.com/.

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ESO Tips On Creating Nightblade Stamina Build In PVE

Some ESO players want to create a Nightblade build that damage in PVE, any tips or advice. Here we’ll post you some tips for stamina build.

Something good to start with would be: 5x Hundings/Night Mothers 5x Spriggans (Jewellery+2 armor) IF you can afford it. Otherwise you could go 5-4-3 Hundings/NMG-Agility and that would work alright aswell. Until you can get some monster sets, I’d get 2pc any set that gives stam weapon damage health weapon crit anything relevant to Stamina DDs. I’d use Kvatch Gladiator for example.

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Use Dual Wield+Bow or 2h+Bow, that way you get some good dots on the bow bar with Volley, Trap, Poison Arrow and such plus Twinslashes and Whirlwind/Blade Cloak from DW. Also Rally and Brawler for 2h are good, better if your team isn’t the bullocks and can’t really keep you healed enough or keep enemies off you Brawler creates a good shield when you hit a lot of enemies and rally can heal you for stupidly high amounts if you leave it running for a while. But if you want pure damage, DW would be better due to higher weapon damage and a second set bonus+second enchant on weapons. Go Warrior Stone, or Serpent if you’re having Stamina issues. Lover is good too if you need the extra penetration.

I find very often regen is quite a big problem with stamblades if you don’t have enough magica/stamina to keep you on your feet if you don’t keep the initial pressure on your opponent and have to try and have at them again. I persinally don’t use the bow because I use 2h as my buff backbar and dual wield dps. x2 Engine Guardian, x5 Hunding’s Rage, and the rest on Bloodlust (?) (Interchangeable), and Agility. Apologies, I can’t recall what combination of Bloodlust and Agility I have. I use the Warrior stone with all this.

Front bar – Dual wield (dps): Assassin’s blade Teleport strike Mass hysteria Shadowy Disguise Surprise Attack
Back bar – 2H (buffs/heals): Silver shards Shuffle Rally Resolving Vigor Mark Target/Razor caltrops
This build will keep your stamina up, so you can take your pick of the buff bar abilities paired with shadowy disguise to get yourself out of battle, and come straight back in with the same pressure as before.

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Players Will Have Three Different Ways To Begin Franchise Mode In NHL 18

In the latest trailer of NHL 18, it mainly talks about all the new features coming to franchise mode in the upcoming game. For this official trailer, recommend you visit here to watch it. The biggest change is the ability to do an expansion draft for a new 32nd team. As far as I concerned, the biggest feature is the ability to extend contracts mid season.

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Players will have three different ways to begin Franchise mode in NHL 18. Of course, most gamers will play the Classic Franchise mode to play their favorite team and navigate through multiple seasons in a standard 31-team NHL league. While this is the way Franchise has always been done, EA SPORTS added two more ways to begin Franchise and it is fascinating.

The expansion team can be from an assortment of cities all around the world. The mode lets the AI create protection lists, and then you can follow league rules to craft a team with the remaining players via an expansion draft. You then can craft a mascot and all sorts of features for the team. You can also allow the mode to be enabled and play as your favorite team instead, and then craft your own protection list and deal with the circumstances.

NHL 18 has a feature that lets fans of other teams go back and submit different protection lists to see how the draft would have changed. Franchise Mode is all about the fantasy experience, in the meantime, NHL 18 is indeed this year’s sought-after NHL series gameplay. Players are required for buying NHL 18 Coins at U4GM, what you need to do is believing us and enjoying the game.

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Madden 18 – The New Opus Of Famous Franchise Madden

With his new opus of his very famous franchise Madden, Electronic Art puts one more foot in the esport.

With FIFA 18 expected by the entire world and Madden boss of American football in the United States, EA is positioned as leader of sports games oriented towards the esport.

It is in the form of the Ultimate Team that Madden will organize its first competition: the Madden NFL Club Championship, an online competition that will begin on August 25th. There will be 32 selections to qualify for major tournaments: the Pro Bowl Experience in Orlando, Florida and the Super Bowl LII in Minneapolis, Minnesota. Qualifications will end towards the end of the calendar year for the tournaments to begin in January and February 2018. Other tournaments will follow at the end of the year, the Madden Challenge and the Madden Classic.

The cash prize announced for the entire competition is $ 1.15 million with, as a bonus for the winner of the tickets for the Super Bowl!

Game mode or collect player cards by winning them in random boosters. Be sure to stay tuned for more Madden 18 news, tricks, hacks, and cheats.

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Kyrie Irving Will Appear In The Cover Of NBA 2K18 Again With New Uniform

On August 23, the deal for the transfer of basketball player Kyrie Irving from the Cleveland Cavaliers team to Boston Celtics ended. The situation for publishing 2K was complicated by the fact that the athlete is portrayed in the form of the Cleveland team on the cover of NBA 2K18, which will be released on September 19.

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Irving played for the “Cavaliers” from 2011, but in July the athlete said that he wants to leave the club. After losing in the final match of the last NBA season to the team of “Golden State Warriors”, the basketball player requested an exchange.

In connection with the transfer of Irving to another club, on the official tweet page NBA 2K18 appeared ironic message related to the appearance of the publication of the game. In the comments, users of the network offered their options for a new cover for the sports simulator.

According to one of the myths of the gaming industry, there is the so-called curse of Madden – athletes who appeared on the cover of the sports simulator Electronic Arts, soon received injuries or with them there were some troubles. Whenever you are in need of NBA 2K18 MT to make the journey of getting new items smoothly, U4NBA must be your best choice. We offer cheap NBA 2K18 MT with reasonable price, fast delivery and best services!

NHL 18: The Champions Hockey League And The Franchise Mode

 

For this year’s NHL 18, the changes of the franchise mode bring about widely attention, regarding franchise mode’s official trailer, and was revealed as well. This trailer shows off the expansion draft, mid-season contract extensions, mascot creation as well as other changes in action. You can go to website to watch the franchise mode trailer.

NHL 18

The NHL 18 is expected to be released on September 15th or a little earlier on September 12th for its special editions. EA SPORTS NHL 18 introduces the thrill and creativity of today’s young NHL superstars through new Creative Skill Stick gameplay controls, a brand new 3-on-3 arcade-inspired hockey experience in NHL THREES.

The Champions Hockey League is one of the league additions EA SPORTS reveals for its NHL 18 game, to be launched on September. More pleasingly, fans will get the opportunity to play for the first time a pan-European competition in the well-known hockey game. The CHL is fully integrated to EA SPORTS NHL 18, which includes the 32 participating teams and their players, CHL team uniforms, and arena atmospheres.

For some potential NHL 18’s features, players are very acquainted with these features, including NHL THREES. The NHL 18 is 3-on-3 hockey-style game that looks like it can bring more arcade-like modes. Why not to play with friends or competition network, there are challenges to be completed. You are in need of cheap NHL 18 Coins? Let’s buy cheapest coins.

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New DLC Horns Of The Reach Will Be Added To The Elder Scrolls Online

A new DLC called “Horns of the Reach” will be added to The Elder Scrolls Online, adding two new dungeons – Falkreath Hold and Bloodroot Forge. These include unique item sets, mask sets, achievements, and collectibles. There are also some general improvements as well as a new battleground game mode in the PvP called “Chaosball”. Also a new map, the Arcane University, is part of the DLC.

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Horns of the Reach is available for Windows PC and Mac and free for ESO Plus members. For everyone else, the DLC costs 1,500 crowns in the crown shop of the game. The general improvements are free for all players, and the addition to the battlefields is free for those who own ESO: Morrowind. For PlayStation 4 and Xbox One, these content will be released on August 29th.

All information is available on our ESO website.

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Take A Look At The New NBA 2K18 Features In MyTeam

Conformity is something that does not seem to enter the minds of the people of 2K Sports and Visual Concepts, and year after year they strive to further improve their NBA 2K franchise. This time they have presented a lot of news that belong to one of the star modes of NBA 2K18, MyTeam, and are not few at all. As all franchise regulators will know, MyTeam is the equivalent of FIFA Ultimate Team, that is: a way in which we will create a team through the cards that appear in new coaching system proficiency tech that we acquire in exchange for real money or Virtual Currency.

Pack and Playoffs

The majority of news is aimed at providing more content to this mode. One of them is Pack & Playoffs, a competition in which we will open coach packs with which to create a team, but as we advance rounds, we will have to retrace our team again, unless we are so comfortable with it that we want to keep it, Which will cost us some VC. Meanwhile, Super Max will take into account the value of the players as if it were a salary cap, which will be adjusted round to round according to what we use to that player.

But if something has been lacking – if you can say so – this way, it is content for a player, for which comes a solution on the way. Schedule Challenges will offer us a schedule of 30 challenges per team, that is, a whopping 900 challenges in total that will award MT points and rewards. In addition, sports management will be more important than ever, since after creating our team will have to choose a coach with its corresponding whiteboard, and with it, choose the players that best fit that game system.

NBA 2K18 comes to stores next September 8, and it should not be forgotten that like last year, let us begin our career as a player in advance thanks to The Produle. If you are eager for the new updates, be sure to stock enough cheap NBA 2K18 MT on U4NBA before you start the wonderful trip in NBA 2K18.

NHL 18: The Arenas Are More Colorful, The Rink Is Smaller

For NHL 18’s new mode, NHL THREES differs from the core game in some crucial ways. Arguably, this is a sillier mode, which means that inject some arcade-style fire into what’s normally a more dry and serious sports simulator. On the whole, the arenas are more colorful, the rink is smaller, there are so many mascots.

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As noted before, owing to the rink is much smaller, hence, resulting in chaotic with easily. But, it is noteworthy that you need mastery some tricks, stay tuned to U4GM for more tricks and guides on the game, see more at here. The game introduced brand new NHL THREES mode, the all-new, arcade-inspired hockey experience features faster gameplay, bigger hits and high-scoring action that’s easy to pick-up-and-play.

In NHL 18, there are three control schemes. First and foremost, the player is able to maneuver offensively using the stick, pulling it back to set up slap shots and passing to set up sneakier shots thanks to the useful AI. Secondly, an NHL 94 control option can be selected, for maximum retro appeal. Finally, the default make the right analog stick analogous to the hockey stick,you will be able to shift in position and shoot the puck with motion rather than button presses.

Fans are getting extremely excited since the release date of NHL 18 was unveiled. When they know that they will be able to experience all-new NHL THREES and more in NHL 18, NHL THREES is one of the most anticipated mode for fans all over the world. Hockey fans can’t wait until the new EA SPORTS NHL game is released. U4GM is a professional NHL 18 Coins supplier that what you need.

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Wisdom of NYM: The Jobs of Winner

The Nymian civilization hosted an immense amount of knowledge and learning, but so much of it has been lost to the people of Eorzea. That doesn’t stop Eliot Lefebvre from scrutinizing Final Fantasy XIV each week in Wisdom of Nym, hosting guides, discussion, and opinions without so much as a trace of rancor.when they’re really in a pretty good spot. But enough of the hand-wringing; let’s move on to the jobs that everyone sees as being the absolute winners of the expansion thus far, and examine whether they’re really so great.
Brad of wisdom in NYM
Bard

Here’s the problem with Bard: It’s absolutely indisputable that Bard provides great utility and has good reason to keep its rolling buffs and enhancements going. What’s very difficult to discern is whether or not Bard is actually stronger than it should be, and that’s hard to know when Bard has the problem of any proc-based class.

Playing Bard is like playing dice and never knowing how things will turn out. Sometimes, you’ll be getting Pitch Perfect hitting full stacks repeatedly and turn into a non-stop cannon. Other times, you’ll only get two stacks because of Empyreal Arrow and you’ll have to accept it. That’s the very nature of the job. Everything hinges upon unreliable luck, and while you can stack your stats a little, you can never really eliminate that chance-based aspect.

I think Bard probably could use a little less luck, a little less utility, and a little more reliable damage. It’s definitely strong, but there’s a sense of gambling with unloaded dice, and that makes the job hard to really parse; it also has a lot of utility that makes it stand head and shoulders above Machinist for filling the same role. Of course, after everything Bards dealt with back in Heavensward, maybe they deserve a bit of time in the driver’s seat.

Samurai
By contrast, Samurai has no utility to speak of. Samurai’s job is as straightforward as Ninja, and there are several comparisons to be made between the two in that they’re both jobs focused relentlessly on dealing damage to a target. The difference is that Ninja offers some party-wide utility with damage buffs, while Samurai trades that utility for having solid AoE damage as well.

Much like Red Mage, however, it’s informative when you see the things Samurai lacks. It has no DoT effect (outside of its Iaijutsu-based Higanbana), it has no real means of recovering TP or any direct damage cooldowns. It also relies upon juggling resources carefully and parses high partly because it’s a “selfish” job; it doesn’t make the rest of the group perform any better.

I think, ultimately, Samurai is in a pretty good place, and it benefits a bit from being the new kid on the block and designed to have tools that complement a number of fight mechanics well. Hopefully as the expansion goes by we’ll see fights that highlight more of the job’s weaknesses, like its finnicky timing.

Red Mage
Let’s be clear here – when you watch Red Mage explode out of the gate with a damage combo that appears to hit with the force of the Saturn V rocket impacting a fly, you can’t help but think they’re overpowered. If someone whispers in your ear afterward that they can also cure, raise, and buff the group with crit, you may want to flip a table. Red Mage has a pretty broad and potent toolkit, in other words.

Honestly, out of all the jobs on this list, Red Mage is probably the one that needs the most careful eye on its overall balance. The thing is that Red Mage balances itself in part by having a rather complex moment-to-moment decision tree and a whole lot of things going on at any given moment; that makes the job avoid outright unbalancing the game, but it also means that it does have a lot of options and abilities open to it. Most of its tricks, though, wind up contributing to its core spread; you can’t remove its charge and backstep without removing its ability to reasonably step in and out of melee.

The high burst potential balances out over time, but that utility is hard to beat, right down to the fact that Red Mage has an easier time picking up healing, raising, and party support than any other caster DPS going right now. It’s versatile, and while that keeps it thematically accurate and makes it a lot of fun to play, it also means that it has a near skip into being a bit overtuned.

White Mage
Much like Scholar, White Mage is really just a job that’s benefited from a change in the environment. Lilies are nice as a means of reducing your cooldowns, but at the end of the day, the biggest change is just that White Mage no longer has to swap back and forth between Cleric Stance to do damage. The thing is that when White Mage also has a big punchy AoE DoT, Holy, and Assize, that one change ripples through every part of the job.

Assize is no longer a spell that either has weak damage or weak healing; it’s punchy on both ends. You can easily Holy, Holy, Assize, winding up with a hard AoE hit and solid healing on the party while recovering more or less all of your mana. Lucid Dreaming, Thin Air, and your many healing abilities mean that your MP seems to go on forever. And you’ve still got a solid kit focused around strong heals.

Still, the job isn’t actually overpowered; much like Paladin, it was just weak for so much of Heavensward that even the small changes feel like a massive update. Plenary Indulgence is still of questionable utility, you bring less group utility than Astrologian, and the job still doesn’t have the sort of identity that the other healers do. It’s just become a job that is entirely capable of hitting hard and healing hard in equal measures.

Paladin
Frankly, I think Paladin was going to wind up here in Stormblood no matter what. After going through all of Heavensward with a kit that was entirely functional but provided little to no excitement, the slightest change to give Paladin something to do would be enough for the job. Instead, what we got were a series of changes designed to very clearly give Paladin some much-needed offensive punch while simultaneously staying true to what Paladin has always done.

Is it successful? Definitely. Is it too successful? That’s a little more up in the air, but looking at the changes as a whole, I’d have to say that no, Paladin is about where it should be. All of the new Paladin abilities are still very much in the realm of being support-oriented, and even Holy Spirit spam winds up mostly serving a defensive/support purpose. It’s less that Paladin is dealing an unbalanced amount of damage and more that veteran Paladin players aren’t used to being this capable of any offense. Having a cycling set of cooldowns and offense options in and of itself makes Paladin feel more aggressive.

Functionally, Paladin is the only tanking job without a charge (but the most reliable damage at a range) and it still takes a long time to get a proper damage combo. So it’s still balanced as the most support-based tanking job. It just no longer feels as if your world is sitting there hitting the same combo until the end of time whilst popping an occasional cool down.