Posted onJune 28, 2017|Comments Off on The New FFXIV Expansion Stormblood Includes 8 Brand Dungeons
Final Fantasy XIV Stormblood is unveiled, with the release of the new expansion, a large number of gamers are exploring the new post-level 60 content. The new expansion includes 8 brand new light party dungeons, 3 of which are expert level.
In addition, there’s plenty of new things to do and see in the new Stormblood expansion for Final Fantasy XIV, and more new content was also listed. With the launch of new expansion, gamers are now longing to buy Final Fantasy XIV Gil & FFXIV Power Leveling.
Every Piece Of New Content For You Listed Below
Expanded item inventory
Changes to the battle system
New gear and crafting recipes
The Forbidden Land of Eureka
Level cap increase from 60 to 70
New Shirogane residential district
Journey to the new city of Kugane
A new Alliance Raid: Return to Ivalice
New adventures in Ala Mhigo and Doma
Play as two new jobs – red mage and samurai
New exploration including swimming and diving
New 8-man Raid: Interdimensional Rift – Omega
Explore Gyr Abania, the Ruby Sea, Yanxia, and the Azim Steppe
New Primals and Beastmen: Lakshmi and the Ananta, Susano and the Kojin
The new expansion is currently available on PlayStation 4 and PC. Along with the inclusion of two new job classes, Red Mage and Samurai, Square Enix has introduced significant changes to both job progression and job abilities across the board. For more information on Final Fantasy XIV Stormblood, recommend you click here.
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Posted onJune 26, 2017|Comments Off on Materials Come To Life In Albion Online
In a few weeks, Albion Online, a popular MMORPG, will finally leave Early Access and start a new life as a full game. For the moment, however, the game got a big update and now a little one.
This update adds five new bosses fighting to the game, which are described by the developer as raw materials that come alive. By defeating these creatures you can harvest these raw materials and then use them to forge powerful equipment. However, be warned, because Old White, Ancient Ent, Rock Giant, Enormous Dryad and Ore Colossus are not going to go without a blow or bump.
Posted onJune 26, 2017|Comments Off on Mu Legend Is A Solid Enough ARPG Gameplay
It should be emphasized that the combat of Mu Legend is fun. Combat’s guiding principle is to get a handful of mobs and devour them all at once by spamming abilities. It’s a timeless method that has yet to stop working, to name a few, Diablo 3, Grim Dawn, Devilian. At U4GM, the site offer a general overview of the game’s classes, dungeons, and system requirements, source from here.
In Mu Legend, you run through hallway maps—some of which are very nice looking—sending mobs flying like crash test dummies, completing kill quests. Mu Legend’s quests squeeze your hand and funnel you to exactly where you got to go: mainly to a camp of spiders, boars and more. You can be a male, a female, a tree, a cinnamon bun, you will roleplay as anything.
Other than optimization issues Mu Legend is a solid enough ARPG. Some gamers deem that if the world of Mu Legend wasn’t an endless hallway and dungeons had some labyrinthine design elements. Mu Legend will be more intriguing.
Mu Legend was a lot more massive and daunting. As you progress and level up you will unlock different zones to test your skills in like the Endless Tower, the Altar of Spirits, and Lupa’s Labyrinth with the potential of earning some great rewards. It’s worth delighting that cheap Mu Legend Zen for sale at U4GM, a truly reliable supplier.
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Posted onJune 24, 2017|Comments Off on Dofus Touch: Take Your Hero Forward Across Endless Spaces
It’s a known fact that Dofus Touch is very popular and thousands of gamers around the world would be glad to get it. In this Android game, you can create a unique character, choose his class, appearance and sex. Lastest Dofus Touch News at U4GM News & Guides Page and view website.
Dofus Touch is thus a perfect mobile copy of the PC version. the game has two factions that fight over the World of Twelve. Dungeons are extremely demanding and will nearly always require a team to be cleared. Dofus Touch players are allowed some liberty with the builds of their characters, and a ranged DPS can be turned into a tank.
In Dofus Touch, you can take your hero forward across endless spaces of a fantasy world. Complete various tasks and help citizens. Join your friends to defeat powerful bosses. Join a guild and participate in the battles with players from all over the world. Upgrade hero’s outfit, improve his parameters.
The game have many unique features, to name a few, fight with other players, over 170 locations, bright graphics, 90 dangerous dungeons and 15 classes of characters. The game also features an impressive array of weapons, and, sometimes, putting together certain outfits and accessories will add a nice set of effects. You can even make combinations to best suit your class and/or playstyle. More and more gamers are gathering precious Dofus Touch kamas, U4GM is the best place to get Dofus Touch kamas.
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Posted onJune 24, 2017|Comments Off on ESO Live: Recap Of Recent ESO News (6/23)
The latest ESO livestream took place in the Hammerdeath Arena in Stormhaven.
The 45 minutes video has talked about Recap of recent ESO news, a discussion between the Dialog Coordinator Becky Ichnoski and Senior Writer Bill Slaviseck about the process of writing for and working with ESO’s voice actors. Plus, ESO player KodiPvP chated with developers about his recent ESO videos and streams. We can even see Public Test Server against ESO’s Lead UI Designer Bobby Weir on the PTS!
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Posted onJune 22, 2017|Comments Off on One of The Coolest New Features Introduced In FFXIV New Expansion
In Final Fantasy XIV Stormblood expansion, swim and dive can be considered as one of the coolest new features introduced, exploring exotic underwater locales. Just like learning to fly in the Heavensward expansion, how to gain the ability to survive underwater environments without drowning in Stormblood takes a bit of work.
Final Fantasy XIV Stormblood expansion is out now on PS4 and PC. The changes to the combat system have also been wonderful. Animations have been greatly improved. There’s more at stake in this expansion, and the losses along the way feel more poignant.
Random first-person shooter minigames also break up the monotony of “go kill these” types of MMO roteness, augmented by said narrative that ultimately feels like playing a real numbered Final Fantasy game. Hence, gamers have great passion for buying Final Fantasy XIV Gil.
To unlock Red Mage, it should be emphasized that fans must have a level 50 character and completed the main scenario quest, the Ultimate Weapon. Samurai also requires a level 50 character and main quest completion. Players must then complete a new quest titled the way of the Samurai.
Undoubtedly, Final Fantasy XIV is the latest chapter for the incredibly popular MMORPG series and features two new jobs — the Red Mage and the Samurai. However, how to unlock Red Mage and Samurai? Come to U4GM, full details about unlock Red Mage and Samurai and source from here.
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Posted onJune 19, 2017|Comments Off on Download Hector Patch #1 Of Albion Online
Since the Hector has been released for a week, Albion Online finally released the first patch of the update. The new version 1.0.324 focus on fixing UI bugs, mission selection layout and other problems. Here’re the detailed fixes:
Fixed an issue where the nutrition bar would not immediately update when feeding territories.
Moved Destiny Board completion notifications further up the screen.
Removed “mission completed” state from mission tracker UI.
Made some improvements to fast travel and portal UIs.
Increased T2 gatherer journal reward from 37.5 units to 38 (should now always level up a T2 laborer, before it would sometimes round down).
Various improvements to Guild UI (member portraits now clickable, limited text field length settings, added a slider for Guild tax settings).
Fixed an issue with the Caerleon loading screen.
Fixed incorrect error when trying to mount while gathering.
Only the Guildmaster and the Right Hand can now edit Guild description info.
Removed incorrectly placed relic chest in Bellever Tor.
Fixed some issues with territory and Guild member views getting stuck in the Guild UI.
Fixed some edge issues in Caerleon.
Removed incorrectly placed territory from Windripple Fen.
Fixed an issue with some expedition mobs not correctly dropping silver.
Fixed certain dungeons having the wrong icon on the map (solo dungeons using the group dungeon marker).
Fixed some minor UI issues with splitting stacks.
Improved readability of text for tutorial missions.
Fixed crafting focus values for many enchanted resources.
Fixed weight and nutrition values for various farm-related items.
Destiny Board tracker now automatically resizes when completing the tutorial.
Fixed focus values for crafting furniture.
Made spell effect areas look nicer.
Fixed an issue where achievement reminder icons in the Destiny Board tracker (the little “!”s) were not being removed when clicked on.
Fixed waterfalls being silent.
Adjusted volumes for fireplaces.
Fixed an issue where some mob abilities were not correctly obeying their activation conditions (eg should only activate when player is in range but was instead activating always).
Removed delay from Meteor’s knockback effect, and it will now only be applied on impact.
Fixed missing explosions for Meteor and Exploding Shot.
Removed the ability for GvG mercenaries to kick people.
Fixed an issue with the opening of the item details UI.
Improved visuals of flails and hammers.
Improved mission selection layout.
Crafting equipment items will now attempt to fill existing equipped stacks before overflowing into the inventory.
Crafting buildings now all have the same maximum nutrition capacity, but no longer start full (Novice buildings all start with 100 nutrition as before); nutrition is still not added on upgrade.
Fixed an issue with incorrect map zooming when searching on a zoomed-out world map.
Updated minimap icons for fast travel portals.
Fixed an issue with “show only craftable items” filter not working correctly.
Fixed an issue with Destiny Board info in 80% UI scale causing shaking.
Improved the Undead General fight, including adding a new ability.
Added crafting focus and learning points to character stats in the expanded inventory UI.
Fixed an issue with Guild button in the territory attack details UI.
Added a popup to explain how local banks and markets work.
Fixed an issue with player buttons in the GvG details UI.
Fixed a weird visual issue when attempting to use broken tools.
Fixed some minor issues with the Black Market UI.
When crafting equipment items, the default number is now 1 rather than the max possible amount your inventory could create.
Highland Guardian should now be set up correctly.
Reduced the danger level and power of Ancient Mammoth hide mobs from Elite to Veteran.
Fixed an issue where inspecting another player did not show any mount they had equipped.
Made it so you can click the target item when enchanting.
Fixed visual issue when capturing monoliths in GvG.
Fixed an issue with the display of inactive abilities when inspecting another player.
Improved the Demon Prince:
Hellrifts now spawn at a distance of 5m.
Most of his abilities now deal more damage.
Laser Sweep’s beams now rotate around him.
Pursuit range is reduced from 80m to 30m.
Aggression range of portals and demons increased to 50m.
His knock-back will now also alert all enemies within 50m around all affected players (so be sure to clean up beforehand).
Cool-down until a new wave of demons is spawned from the portals has been increased to 10 seconds.
Also fixed a number of minor issues
Swapped position of “build” and “cancel” buttons in construction UI.
Fixed an issue with display of reputation penalties and nametags.
Fixed an issue with the Fury ability where it would only stack five times rather than 10 as intended.
Fixed incorrect minimap colors.
Fixed an issue where opening the Destiny Board could also issue a move command.
Fixed numerous minor level-design issues, including invisible collisions and offset areas.
Fixed various animation issues with farm animals and laborers.
Keeper Druids have been stronger than intended so the power of their spell Static Discharge has been reduced
Static Discharge: now has a reduced radius (4m down to 2.5m)
Static Discharge: a bug where its damage and debuff was applied again to everyone 3m around the target has been removed
Static Discharge: damage has been reduced by 5%
Improvements to various visual effects.
Fixed an issue with partially full journals not filling correctly in conjunction with stacks.
Fixed an issue where T8 resource nodes were being incorrectly reset to 1 unit after downtimes.
Changed offscreen nametags in cities so they only show for GvGs and duels (which should improve performance).
Moved half of the outland castles around to fit timezones better.
Adjusted various elements of the Fungicide expedition to make it less unintentionally dangerous in a couple of specific locations.
Kicked out a couple of T5 archers who’d snuck into Fishy Business, and hired T4 archers to replace them.
It’s high time to download the new patch to fix these bugs and have a better gaming experience in Hector of Albion Online.
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Posted onJune 19, 2017|Comments Off on The Fighting System Of Mu Legend Is Not As Fluid As In Diablo
Mu Legend, in the test phase of the Action RPG the strong focus on hack and slay elements is shown. The class selection shows 5 different classes that match different game styles. Like Mu Online, the successor does not have a class specializing only in healing.
You start the game with the usual character creation. You have the choice between Dark Lord (Tank), Blader (Melee DPS), War Mage (Wizard), Whisperer (Archer) and Emphasizer (Crowd Control). You can see the different aspects of the game in Mu Legend, including the game’s look and feel like “any other action RPG”, which is not necessarily negative.
In the quest the old scheme take a quest, kill something, take a new quest, kill even more. All in all, Mu Legend as a beautifully revamped RPG-MMO action, but the first impression is somewhat generic. At U4GM, it provide the newest and hottest Mu Legend news, tips, video, guides as well as comment from some seasoned gamers, reference to here.
What’s more, the fighting system of Mu Legend is not as fluid as in Diablo. In Mu Legend, including huge maps and lots of content. In dungeons, there is then the converted equipment, which is otherwise only in the city by Crafting gets. During the Overdrive, the 10 dungeon restriction is canceled and you can go to any number of dungeons per day.
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Posted onJune 17, 2017|Comments Off on Mu Legend: The Rift Is The Most Interesting Content For Gamers
In fact, the basic of the MMORPG is levelling up the character through PvE, that’s what Mu Legend is focused on. In PvE, the Rift is the most interesting content for players. Each open field in Mu Legend will have a Rift portal, and when gamers enter, the monster levels and rewards will be set according to the character level that entered.
Each time players enter, the Rift will use a different map and monsters. The aim of the Rift is to clear out the monsters and face the boss. Depending on how fast players defeat the boss, additional rewards will be given. The Rift also provides players with a special currency called “Magic Stone”. It will boost item farming for players the next time they enter a Rift.
The game offers a variety of ways to further customize and upgrade the combat proficiency, primarily using the Soul Box system where each level a player acquires a Soul XP point to spend on various Souls that can improve their character’s stats and abilities in different ways. The individual Souls can range from Physical Attacks, Magical Defense, XP earning and Mu Legend Zen earned from enemies.
The Soul Box is divided into four areas: Defense, Attack, Support or Misc, with each area having four individual Souls to upgrade by putting points into it. As points are spent a Soul’s power increases and at different point milestones unlocks additional benefits, giving extra benefits to those players who forgo versatility in favor of specializing. Lastest Mu Legend News at U4GM News & Guides Page.
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Posted onJune 16, 2017|Comments Off on The Elder Scrolls Online – Two New DLC Following Arrival
Despite the recent release of the new and expansive expansion dedicated to Morrowind, during this year’s E3 conference, Bethesda announced that its team is currently working on implementing two more DLCs.
The first, titled “Horns of the Reach,” will introduce two new dungeons (Bloodroot Forge and Falkreath Hold), new items including monster mask and new targets to be completed.
At the exit of Horns of the Reach, the base game will receive a free upgrade, which will introduce a new Arcane University map and new Battleground rules (Chaos Ball) as well as new homes, various decor items, Crown Crate and even unusual holiday events. This upgrade will be available to all The Elder Scrolls Online players, but only Morrowind owners will have access to the Battleground content, even without the purchase of Horns of the Reach.
The second DLC, far more full than the former, will be called Clockwork City and will allow us to return for the second time since the Tribunal’s time in the mechanical city of Sotha Sil.
We are reporting the official presentation of Clockwork City: Daedric forces are back in action, and it will be up to you to prevent the catastrophe. With over 10 hours of additional content, Clockwork City is on its way by the end of the year, and has some surprises in store for you. Clockwork City will be a standard DLC and will not require the purchase of Morrowind. For all news on Clockwork City coming in the coming months, keep up-to-date on eso-gold.com.
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