Different Foods for Different Races in ESO – Official Cookbook

I’m wrapping up work on the official ES/Skyrim cookbook, and am trying to tie up a few loose ends here and there. Most importantly, I’m trying to make sure that there’s at least one recipe for each race so that everyone has a little representation. Obviously there’s plenty to go around for the Nords and Imperials, and I have a Breton dish or two, some ash yams and saltrice for the the Dunmer, as well as some recipes for the Khajiit.

Official Cookbook

Notably, though, I’m missing dishes for some of the Elves (Wood/Bos and High/Alt), Orcs, Redguard, and Argonians. Here’s what my brainstorming has come up with, but I’d welcome any other ideas!

1. Bosmer – mostly they eat raw or cooked meat, as I understand it. Some feel the Green Pact does not extend to them using dead plant products harvested by others, though, so it’s not completely out of the question for them to burn wood, at least outside Valenwood. There’s also a loading screen that says ”Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won’t cut down trees for wood to burn, but still need to fire their forges.”

2. Altmer – In Skywatch there’s a festival called the Defiance Festival going on, where various celebrants talk about the food available: smoked meat, peacock confit, honey beer, candied nectar bread, and Isquelian Brandy. For the provisioning craft there’s Firsthold Fruit and Cheese Plate For drinks there’s Cloudrest Golden Ale, Cloudrest Clarified Coffee, Lillandril Tonic Tea, Shimmerene Tonic, Crystal Tower Whiskey, also on Summerset there are a bunch of vineyards.

3. Orsimer – I get the impression that these guys have heavy, hearty foods, usually with meat. Of note there’s some quests relating to Orcish cuisine in ESO: first there’s the New Life Festival quest, where you collect meat and honeycomb for Honeyed Wolf Pie, and there’s also Bitter Goat Cheese, with Betnikh Spiked Ale or Betnikh Twice-Spiked Ale on the side. There is also a series of quests for an orc named Orzorga where you collect ingredients for the feast she’s making for the king, based on traditional Orcish recipes.

4. Redguard – I don’t know as much about their food, but the recipes available in ESO are Gilane Garlicky Greens, Port Hunding Cheese Fries (though at least my guildmates and I think cheese fries is an odd thing that doesn’t seem to fit in), Rihad Beef and Garlic Salad, Elinhir Roast Antelope, Redguard Venison Pie, Stros M’Kai Grilled Seagull, Dragonstar Radish Kebabs, Taneth Chili Cheese Corn. Drinks: Elinhir Qishr, Rihad Qishr, Old Hegathe Lemon Kaveh, Bergama Warming Fire (Special page). Some of the Redguard-style furnishings feature kebabs.

5. Argonians – They definitely eat fish, it’s one of their main foods. I assume they probably do cook them, since in the New Life Festival quest when you catch fish and bring them to the Argonian that will prepare them she’s standing next to a cooking fire. The recipes in the game are Argonian Pumpkin Stew, Stormhold Baked Bananas, Blackwood Stuffed Banana Leaves, Argonian Saddle-Cured Rabbit, Lilmoth Garlic Hagfish. Drinks: Argonian Mud-Nectar, Xanmeer Brandy. Also in the novels The Infernal City and Lord of Souls, one of the main characters was Argonian and he ate just about anything, including some sort of soup his Breton friend made that included melon rind and an egg. Pretty sure it mentioned him fishing a couple times too.

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Remember These 9 Tips To Have Successful PoE Builds

In Path of Exile, for some players, they may have no idea how people come up with builds. Do you just pick a skill, and then sit there with poebuilder and pick random paths until the numbers look good? Remember the following steps, I hope that will help you.

PoE

1. Pick a skill, pick a delivery method then pick a class and Ascendancy.

2. Dual Wield Sword Crit Static Strike as Duelist Guardian.

3. Path to as many life nodes as you can. (don’t go CI until you have practice making builds)

4. Once you can get 200% increased life, then try to find paths to get you defenses as well. Note the nodes that give you a lot of what you need and priorize those (like the nodes that give you life and defense). Take nodes along the way that give you the damage that you need (in my case, sword, dual wield, and crit nodes)

5. Try to shoot for only as many points spent as you can get at level 85 or so. If your build sucks, you’ll burn out trying to xp past this point, or perhaps earlier. Keeping an eye on poe orbs buy can also make things easier.

6. Now load in your skills into Path of Building, choose reasonable pieces of gear you know you can attain – uniques are good for starters – and then configure everything fairly. (that is, don’t turn on enemy is shocked unless you can guarantee shock uptime)

7. With your tree filled in, skills chosen, and items slotted, path of building will show you what to expect from it. At this point, if things suck, its probably best to move on. If the damage is reasonable, but not great, then try to fix the tree to path through more efficient areas, and more efficient nodes.

8. Tweak your gear a bit, tweak your tree, and never be satisfied with what you have. Throw poebuilder in the trash. Path of Building is what you want.

If you are new to the game and don’t want to mess up your first build, follow some build guide from our website. Another option is to just mess around yourself and see how things work.

The PoE Latest News about Looting Mechanic Improvement NEED to Know

So this is something I’ve been thinking about when playing recently, sometimes looting items can get fairly tedious when you’re picking up a bunch at the same time because you have to click each one and every time you do your character moves a little so you have to reposition your mouse. I think a large part of the source of that problem is that you have 0 looting range so you move a tiny bit every single item you pick up even if they are clustered virtually next to each other.

poe loot

Now I have two suggestions which I think would make the looting experience more enjoyable, of course they may not be easily implemented because of how the engine works but it’s just a suggestion.

Suggestion 1: 
Add a small “loot reach range” to your character so if you are standing next to say a strongbox then you can reach items on the opposite side of the box without having to move. This would also reduce the issue of unreachable items that sometimes happen that are juust out of reach in an inaccessible spot.

Suggestion 2: 
Allow some sort of “swipe to loot” mechanic where you hold down the loot button and click-drag over the items you want to pick up so when you release the button it runs to pick them up. Now this second suggestion would probably be fairly hard to implement in a way that doesn’t seem overly abusable, for example it would have to have a max range between items to pick up (similar to loot reach range) or you’d pick up items on the opposite side of the screen with one swipe.. Alternatively it could queue movement between the items but I doubt that’s something that would fit with the game.

Thoughts? Other suggestions that are better perhaps? I definitely something that makes looting less finicky would improve the general experience but maybe I’m the only one thinking this and everyone else has completely different thoughts on it. What do you think it? The in-game currency is available at the professional online gaming house. The interested gamers can buy chaos orbs poe from those professional online gaming houses in the most affordable cost.

3D-art

GGG Announced PoE 3D Art For Existing Unique Items

In Path of Exile official website, GGG shared a preview of the new 3D art for the Mark of the Red Covenant and the long-awaited Anticipation and Surrender. In addition to a new league, new skills, skill revamps, new items and more, they’ll also be adding 3D art for a selection of existing unique items.

Path of Exile

What are the player’s thoughts of this a preview of the new 3D art?

“My personal favourite is the council mask. It’s a great skin. Doesn’t work with every setup though, so there is that. Eber’s unification is a really simple and decent one. Skullhead can be good.”

“Bone helmet(The base) is one of the best default base skins in my opinion. Kitava’s thirst could be a decent choice. All of these rely on a setup that matches though. Finally, heretic’s veil is a really good one.”

Path of Exile

“Part of me feels like they’re reluctant to make more 3D art for existing armor uniques, since it could possibly detract from armor MTX sales (which are the most expensive). It’s basically a low reward avenue for them to go down.”

“I’m so psyched for those anticipation/surrender models, was super disappointed when I saw they didn’t have unique models.”

“Maybe they thought to keep it all red is better? Also, since it’s wider, it looks more like a shield that blocks. The effect looks super awesome and more important to me than everything else.”

I believe that GGG will of course keep working to improve every aspect of the league they can. And don’t forget that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Path of Exile

Make Standard Flashback Lite – Path of Exile

There should be something that makes Standard more worth it. It seems 80% of folk play league, and if you don’t you’re missing out. I like leagues, but it tends to take me almost all 3 months to get to red maps between work, life, and other things. And then I have to start over or miss new stuff.

PoE Flashback lite

What if it was a bit more like this flashback event? Say, every area has a 10% chance to add one old league modifier on top of the usual standard. And it refreshes every hour. It works just like flashback is right now, only with just one mod, and on a low chance. This mechanic would not be in leagues. It doesn’t throw off the power balance terribly, and once in a while everyone goes to farm somewhere earlier in game because a Breach opens up or Harbingers spawn.

Yeah GGG shoukd do a yearly(?) Reset of standard and move everything into like a glacier league so it goes like this

Challenge League 
Resets every 3 to 4 months with the new crazy mechanics GGG want to implement.
Which when it ends transfers all the players into:

Standard League
Resets yearly(?) – GGG use this league to check the ending challenge league’s “will the challenge league be implemented in the core game?” implementation, and any further development of the league that missed their development cycle when the challenge league was first released.
Which when it ends transfers all the players into the:

Glacier league
Never resets. Gets the adjusted and refined long term implementations of the leagues when the standard league ends.
I think this is a pretty good solution because:

GGG can implement insane challenge leagues and gets a chance to give them a good second pass of development. Resulting in them being deeper and more polished as the move into the new standard. People that can’t no-life the challenge league’s will get enough time over a year to explore the leagues in a fresh-ish economy. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.

MapleStory 2 Brings The Magic Of Depth To The Classic Maple World

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MapleStory 2 brings the magic of depth to the classic Maple World, with new mysteries to uncover, new foes to face and new outfits to design.

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Analysis of Currency Drops From 100 Mao Kun Runs – PoE

After having completed my league end game farm objectives I decided to once again create an MF windripper, but this time expressly run Mao Kun, the unique Shore Map. So I aptly named the character “PirateBootySoHot”. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe items for trade with instant delivery.

Currency Drops

I have run many more Mao Kuns than just the 100 I recorded currency drops for in the spreadsheet. At first I used my secondary currency stash tab to calculate profitability on a 10 map run basis. This was in order to learn whether running them at their current market price was profitable at all. After the first few 10’s, it was clearly evident that they were profitable and I stopped calculating my profits on the fly and just ran. After obtaining obscene amounts of wealth from these runs, I decided to get definite values for profit, so I decided to record the important currency drops in a spreadsheet. This excluded unique drops that were valuable like Kaom’s Hearts etc.

I found that the “big” drops in this recording were on average quite a bit lower than what I was used to receiving from the map. I had once gotten 3 exalt drops from the last boss in a single run. Crazy right? xD But that’s RNG, and you will have your own. I’ve also handed in about 7 Abandoned Wealth sets. My IIQ in total for two 8% Ventor’s, Sadima’s touch, Goldwyrn and a Windripper was: 67. I also used a 48% Bisco’s Collar. I share this here so anyone can make an informed decision on running these for profit. If you are looking for an answer to profitability outside of Bestiary league, simply adjust the map asking price to the current league’s market price and then adjust each currency’s chaos weighting at the bottom of the document.

Quick conclusions for the 100:

  • 1739 chaos profit from currency drops
  • 183 chaos per hour
  • Still very profitable without the “big” drops even happening
  • Only 6 of the maps had a breach, so that puts it at a 6% spawn rate in the sample
  • Largest contributors to profit were unsurprisingly: Chaos Orbs -> Journeyman’s Sextants, Fuse and Alchemy Orbs
  • The average map cost for you to break even would be 35 chaos, with the bad luck I had on these 100.
  • So from a pure running for the bonus experience standpoint, this is a good map to run.
  • I went from level 93.5 to 95 with these 100

Thanks for checking this out, it was a lot of fun to run this map during Snooziary league. Looking forward to the mini flashback league coming soon  See you in game.

Poecraft Elder Rings Stages andTutorial/FAQs – PoE

I’ve updated the Elder Ring Finder tool with the following:

Simple tutorial/FAQs for setting up a basic Elder Ring. An example for how to get an Elder Ring through Burial Chambers in the FAQs. Click on the “?” in the toolbar when in Elder mode to view it. Ring Stage list (on the left after finding a ring), allowing you to see possible ways to create paths up until the complete and stable ring. Simply hover or click on a stage on the left to preview a ring stage. If your Elder Ring has 1-2 stages or has a big map count gap between stages, it’s probably going to be very hard to create the ring and you should try to find an alternative. Fixed a bug where the number of maps in a configuration was less than 30 if you had an “anchor” guardian map. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.

path of exile guides

This will probably be the last feature for the Elder Ring Finder specifically, as I feel I’ve done as much as I could reasonably do for the tool. The rest of the work on the tool will probably involve bug fixes and adding more tutorial examples/FAQs. I’m sure there’s still some bugs lurking in the new stage tool, so feel free to point out anything wrong. The most drastic change I can think of is changing the ordering of Elder Rings by the number of subrings, but that’s currently left out due to the time cost generating the stages.

What comes to the T1 maps, here is a loop that would work if there was a verification that Shaper does not take away Elder influenced guardian maps.

I haven’t been able to test it yet myself but there are 2 things that I would really like to get a verification at:

1) Like the above, Elder influenced Guardian map is a safe filler

2) If that way of using it as a filler doesn’t work, would a setup like this make the guardian a safe filler? I have heard one or two people mention something about it, but haven’t gotten enough info or proof that it works. So basically when you unlock Uber Elder, instead of T15 not working as a filler anymore, you could add the T16 on top of it as a filler.

The difference between the two are that on the 1st case you just have a single guardian Elder influenced, but it could possibly be taken away by the T15, if the adjacent T16 are not able to. And on the 2nd setup the quadrant is filled, so the T15 is unable to attack the T16, so if the T16 can’t touch it, it’d be a safe filler, when Uber Elder is unlocked.

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Bless Online

Which Class Is The Most Challenging In Bless Online?

What class do you consider is the hardest to master that if you play really well, it would be considered the strongest class? I’d say Paladin, regardless of the mechanical challenge and upcoming changes because:

1. You get focused by the enemy, you’re a high priority target since you just keep filling everyone’s health bars if they don’t kill you first.

2. You need to prioritize between yourself and various allied targets on the fly, even if you are under someone else’s attack you can’t just become a turtle spamming heals on yourself and forget about the rest of your team. Buy Cheap Bless Online Gold is necessary.

Bless Online

3. You are rooted for most of your casts, so choosing when and where to cast requires commitment to every action

4. Limited range, while you’re ranged for heals you still need to follow your companions otherwise they’re too far from you and will just die when they expected you to have their backs.

5. Cleansing and buffing, you need to be aware when someone is affected by something that requires a cleanse spell on them, and also know when it’s not needed because cleanse has a cooldown afaik so you can’t just spam it. Same for buffing, knowing when buffing is worth the trouble and when it’s not or knowing if it’s safe top stop healing to apply some buff.

6. Moderate to low dps, you’ll struggle to kill anyone trying to kill you unless you’re over geared and know exactly what you’re doing and what they’re capable of doing, timing your cc when they’re charging something strong or when they’re going to get away. 1v1 is a battle of atrition, so you can just keep healing yourself until they have nothing left in them, but in that amount of time is very likely someone else will join in and change the odds dramatically.

7. Skill/gear selection, it’s very challenging to choose how much tankyness, how much healing and how much cc/damage you can squeeze without losing crucial functionality. This is specially troublesome because people interact with various healers that are focused in one aspect, and then they expect you to be as good at them at surviving/tanking/healing/ccing/damaging as someone they met who was specifically tailored towards being excelent at one task.

8. The psychological trauma, knowing someone died when you could have saved them but screwed up makes you feel bad about it, and a lot of the time they will blame you regardless of being your fault or not, just because they won’t accept they died because of their own incompetence.

Overall I’d say being a bad healer is easy, you just heal yourself to max in one or a few casts and switch to the lowest target if you are not at risk. But being a phenomenal healer is the hardest role when you are under pressure, and people will notice and love you forever when you do a great job, it’s a lot of responsability having to babysit people who are reckless or don’t have any idea of the mechanics and at the end of the day is usually a thankless job with an extra burden on your back.